# Objective - Related to #19024. ## Solution - This is a mix of several ways to get rid of weak handles. The primary strategy is putting strong asset handles in resources that the rendering code clones into its pipelines (or whatever). - This does not handle every remaining case, but we are slowly clearing them out. ## Testing - `anti_aliasing` example still works. - `fog_volumes` example still works. |
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| .. | ||
| mod.rs | ||
| smaa.wgsl | ||
| SMAAAreaLUT.ktx2 | ||
| SMAASearchLUT.ktx2 | ||