![]() ## Objective Fixes #20058 ## Solution Fix the `dynamic_offsets` array being too small if a mesh has morphs and skins and motion blur, and the renderer isn't using storage buffers (i.e. WebGL2). The bug was introduced in #13572. ## Testing - Minimal repro: https://github.com/M4tsuri/bevy_reproduce. - Also examples `animated_mesh`, `morph_targets`, `test_invalid_skinned_meshes`. - As far as I can tell Bevy doesn't have any examples or tests that can repro the problem combination. Tested with WebGL and native, Win10/Chrome/Nvidia. |
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Cargo.toml | ||
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README.md |