bevy/benches/benches/bevy_ecs/iteration/iter_simple_wide.rs
Zachary Harrold d70595b667
Add core and alloc over std Lints (#15281)
# Objective

- Fixes #6370
- Closes #6581

## Solution

- Added the following lints to the workspace:
  - `std_instead_of_core`
  - `std_instead_of_alloc`
  - `alloc_instead_of_core`
- Used `cargo +nightly fmt` with [item level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A)
to split all `use` statements into single items.
- Used `cargo clippy --workspace --all-targets --all-features --fix
--allow-dirty` to _attempt_ to resolve the new linting issues, and
intervened where the lint was unable to resolve the issue automatically
(usually due to needing an `extern crate alloc;` statement in a crate
root).
- Manually removed certain uses of `std` where negative feature gating
prevented `--all-features` from finding the offending uses.
- Used `cargo +nightly fmt` with [crate level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A)
to re-merge all `use` statements matching Bevy's previous styling.
- Manually fixed cases where the `fmt` tool could not re-merge `use`
statements due to conditional compilation attributes.

## Testing

- Ran CI locally

## Migration Guide

The MSRV is now 1.81. Please update to this version or higher.

## Notes

- This is a _massive_ change to try and push through, which is why I've
outlined the semi-automatic steps I used to create this PR, in case this
fails and someone else tries again in the future.
- Making this change has no impact on user code, but does mean Bevy
contributors will be warned to use `core` and `alloc` instead of `std`
where possible.
- This lint is a critical first step towards investigating `no_std`
options for Bevy.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-09-27 00:59:59 +00:00

68 lines
1.6 KiB
Rust

use bevy_ecs::prelude::*;
use glam::*;
#[derive(Component, Copy, Clone)]
struct Transform(Mat4);
#[derive(Component, Copy, Clone)]
struct Position<const X: usize>(Vec3);
#[derive(Component, Copy, Clone)]
struct Rotation(Vec3);
#[derive(Component, Copy, Clone)]
struct Velocity<const X: usize>(Vec3);
pub struct Benchmark<'w>(
World,
QueryState<(
&'w Velocity<0>,
&'w mut Position<0>,
&'w Velocity<1>,
&'w mut Position<1>,
&'w Velocity<2>,
&'w mut Position<2>,
&'w Velocity<3>,
&'w mut Position<3>,
&'w Velocity<4>,
&'w mut Position<4>,
)>,
);
impl<'w> Benchmark<'w> {
pub fn new() -> Self {
let mut world = World::new();
world.spawn_batch(
core::iter::repeat((
Transform(Mat4::from_scale(Vec3::ONE)),
Rotation(Vec3::X),
Position::<0>(Vec3::X),
Velocity::<0>(Vec3::X),
Position::<1>(Vec3::X),
Velocity::<1>(Vec3::X),
Position::<2>(Vec3::X),
Velocity::<2>(Vec3::X),
Position::<3>(Vec3::X),
Velocity::<3>(Vec3::X),
Position::<4>(Vec3::X),
Velocity::<4>(Vec3::X),
))
.take(10_000),
);
let query = world.query();
Self(world, query)
}
#[inline(never)]
pub fn run(&mut self) {
for mut item in self.1.iter_mut(&mut self.0) {
item.1 .0 += item.0 .0;
item.3 .0 += item.2 .0;
item.5 .0 += item.4 .0;
item.7 .0 += item.6 .0;
}
}
}