![]() # Objective - Eliminate all `worldcell.get_resource().unwrap()` cases. - Provide helpful messages on panic. ## Solution - Adds infallible resource getters to `WorldCell`, mirroring `World`. |
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animate_shader.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_material.rs |