bevy/examples/2d
akimakinai f90248b052
Remove unnecessary ResMut in examples (#10879)
# Objective

- Examples containing `ResMut`s that are never mutated can be confusing
for readers.

## Solution

- Changes them to `Res`.
2023-12-05 15:42:32 +00:00
..
2d_gizmos.rs Gizmo Arrows (#10550) 2023-11-15 14:19:15 +00:00
2d_shapes.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
2d_viewport_to_world.rs Add example for Camera::viewport_to_world (#7179) 2023-09-11 18:52:11 +00:00
bloom_2d.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
custom_gltf_vertex_attribute.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
mesh2d_manual.rs Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_vertex_color_texture.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
mesh2d.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
move_sprite.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pixel_perfect.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
rotation.rs Unify FixedTime and Time while fixing several problems (#8964) 2023-10-16 01:57:55 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
text2d.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
texture_atlas.rs Remove unnecessary ResMut in examples (#10879) 2023-12-05 15:42:32 +00:00
transparency_2d.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00