# Objective
Fix a shader error that happens when using pbr morph targets.
## Solution
Fix the function name in the `prepass.wgsl` shader, which is incorrectly
prefixed with `morph::` (added in
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|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
# Objective
Fix a shader error that happens when using pbr morph targets.
## Solution
Fix the function name in the `prepass.wgsl` shader, which is incorrectly
prefixed with `morph::` (added in
|
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||