 de004da8d5
			
		
	
	
		de004da8d5
		
			
		
	
	
	
	
		
			
			# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
		
			
				
	
	
		
			91 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create a button that has its image sliced
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| //! and kept in proportion instead of being stretched by the button dimensions
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| 
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| use bevy::{prelude::*, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, button_system)
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|         .run();
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| }
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| 
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| fn button_system(
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|     interaction_query: Query<(&Interaction, &Children), (Changed<Interaction>, With<Button>)>,
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|     mut text_query: Query<&mut Text>,
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| ) {
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|     for (interaction, children) in &interaction_query {
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|         let mut text = text_query.get_mut(children[0]).unwrap();
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|         match *interaction {
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|             Interaction::Pressed => {
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|                 text.sections[0].value = "Press".to_string();
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|             }
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|             Interaction::Hovered => {
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|                 text.sections[0].value = "Hover".to_string();
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|             }
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|             Interaction::None => {
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|                 text.sections[0].value = "Button".to_string();
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     let image = asset_server.load("textures/fantasy_ui_borders/panel-border-010.png");
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| 
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|     let slicer = TextureSlicer {
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|         border: BorderRect::square(22.0),
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|         center_scale_mode: SliceScaleMode::Stretch,
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|         sides_scale_mode: SliceScaleMode::Stretch,
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|         max_corner_scale: 1.0,
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|     };
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|     // ui camera
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|     commands.spawn(Camera2dBundle::default());
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.0),
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|                 height: Val::Percent(100.0),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
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|                 parent
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|                     .spawn((
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|                         ButtonBundle {
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|                             style: Style {
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|                                 width: Val::Px(w),
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|                                 height: Val::Px(h),
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|                                 // horizontally center child text
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|                                 justify_content: JustifyContent::Center,
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|                                 // vertically center child text
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|                                 align_items: AlignItems::Center,
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|                                 margin: UiRect::all(Val::Px(20.0)),
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|                                 ..default()
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|                             },
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|                             image: image.clone().into(),
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|                             ..default()
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|                         },
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|                         ImageScaleMode::Sliced(slicer.clone()),
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|                     ))
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|                     .with_children(|parent| {
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|                         parent.spawn(TextBundle::from_section(
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|                             "Button",
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|                             TextStyle {
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|                                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                                 font_size: 40.0,
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|                                 color: LegacyColor::rgb(0.9, 0.9, 0.9),
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|                             },
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|                         ));
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|                     });
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|             }
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|         });
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| }
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