![]() The first 4 commits are designed to be reviewed independently. - Mark TAA non-experimental now that motion vectors are written for skinned and morphed meshes, along with skyboxes, and add it to DefaultPlugins - Adjust halton sequence to match what DLSS is going to use, doesn't really affect anything, but may as well - Make MipBias a required component on TAA instead of inserting it in the render world - Remove MipBias, TemporalJitter, RenderLayers, etc from the render world if they're removed from the main world (fixes a retained render world bug) - Remove TAA components from the render world properly if TemporalAntiAliasing is removed from the main world (fixes a retained render world bug) - extract_taa_settings() now has to query over `Option<&mut TemporalAntiAliasing>`, which will match every single camera, in order to cover cameras that had TemporalAntiAliasing removed this frame. This kind of sucks, but I can't think of anything better. - We probably have the same bug with every other rendering feature component we have. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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migration-guides | ||
release-notes | ||
migration_guides_template.md | ||
migration_guides.md | ||
README.md | ||
release_notes_template.md | ||
release_notes.md |
Release Content
This directory contains drafts of documentation for the current development cycle, which will be published to the website during the next release. You can find more information in the release notes and migration guides files.