bevy/release-content
JMS55 8255e6cda9
Make TAA non-experimental, fixes (#18349)
The first 4 commits are designed to be reviewed independently.

- Mark TAA non-experimental now that motion vectors are written for
skinned and morphed meshes, along with skyboxes, and add it to
DefaultPlugins
- Adjust halton sequence to match what DLSS is going to use, doesn't
really affect anything, but may as well
- Make MipBias a required component on TAA instead of inserting it in
the render world
- Remove MipBias, TemporalJitter, RenderLayers, etc from the render
world if they're removed from the main world (fixes a retained render
world bug)
- Remove TAA components from the render world properly if
TemporalAntiAliasing is removed from the main world (fixes a retained
render world bug)
- extract_taa_settings() now has to query over `Option<&mut
TemporalAntiAliasing>`, which will match every single camera, in order
to cover cameras that had TemporalAntiAliasing removed this frame. This
kind of sucks, but I can't think of anything better.
- We probably have the same bug with every other rendering feature
component we have.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-06-02 16:04:08 +00:00
..
migration-guides Make TAA non-experimental, fixes (#18349) 2025-06-02 16:04:08 +00:00
release-notes Rename Position to UiPosition in bevy_ui (#19422) 2025-05-29 14:52:44 +00:00
migration_guides_template.md Make some changes to the migration guide recommendations (#18794) 2025-04-10 19:25:56 +00:00
migration_guides.md Make some changes to the migration guide recommendations (#18794) 2025-04-10 19:25:56 +00:00
README.md Fixed broken link in release content README. (#19375) 2025-05-26 19:30:03 +00:00
release_notes_template.md
release_notes.md

Release Content

This directory contains drafts of documentation for the current development cycle, which will be published to the website during the next release. You can find more information in the release notes and migration guides files.