bevy/release-content/migration-guides
stevehello166 c9e69ac65e
Rename Condition to SystemCondition` (#19328)
# Objective
Fixes #19120 

## Solution
Use the find and replace token feature in VSCode to replace all the
`Condition`s with `SystemCondition`s. Then look through all the
documentation with find and replace to replace all the `Condition`s
there.

## Testing

- Did you test these changes? If so, how?
Yes, used cargo clippy, cargo build and cargo test.
- Are there any parts that need more testing?
Nope
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
By compiling and running bevy
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Shouldn't be, but Fedora Linux with KDE Wayland
2025-05-22 15:50:19 +00:00
..
.gitkeep
anchor_is_removed_from_sprite.md Fix Anchor component inconsistancies (#18393) 2025-05-21 15:32:04 +00:00
entity_representation.md Make entity generation a new type and remove identifier (#19121) 2025-05-08 04:03:05 +00:00
generic-option-parameter.md Generic SystemParam impls for Option and Result (#18766) 2025-05-07 18:20:08 +00:00
merge_observerState_observer_single_component.md Merge ObserverState and Observer into single component (#18728) 2025-05-06 00:12:27 +00:00
observers_may_not_be_exclusive.md Prevent exclusive systems from being used as observers (#19033) 2025-05-05 17:46:25 +00:00
overflowclipbox_default_is_now_paddingbox.md
per-world-error-handler.md Per world error handler (#18810) 2025-05-19 01:35:07 +00:00
picking_location_not_component.md fix(picking): Location is not a Component anymore. (#19306) 2025-05-22 01:33:01 +00:00
remove_archetypecomponentid.md Stop using ArchetypeComponentId in the executor (#16885) 2025-05-05 22:52:44 +00:00
remove_deprecated_batch_spawning.md Remove insert_or_spawn function family (#18148) 2025-05-05 23:14:32 +00:00
rename_condition.md Rename Condition to SystemCondition` (#19328) 2025-05-22 15:50:19 +00:00
rename_spawn_gltf_material_name.md Use material name for mesh entity's Name when available (#19287) 2025-05-20 14:45:04 +00:00
rename_StateScoped.md Rename StateScoped to DespawnOnExitState and add DespawnOnEnterState (#18818) 2025-05-06 00:37:04 +00:00
simple_executor_going_away.md deprecate SimpleExecutor (#18753) 2025-05-06 00:21:57 +00:00
system_set_naming_convention.md Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00