![]() # Objective - The MaterialPlugin has some ugly code to initialize some data in the render world - #19887 ## Solution - Use the new RenderStartup schedule to use a system instead of using the plugin `finish()` ## Testing - Tested that the 3d_scene and shader_material example still work as expected |
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src | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |