bevy/typos.toml
JMS55 0518eda2ad
bevy_solari: RIS for Direct Lighting (#19620)
# Objective

- Start the realtime direct lighting work for bevy solari

## Solution

- Setup all the CPU-side code for the realtime lighting path (minus some
parts for the temporal reuse I haven't written yet)
- Implement RIS with 32 samples to choose a good random light
- Don't sample a disk for the directional light, just treat it as a
single point. This is faster and not much worse quality.

## Future
- Spatiotemporal reuse (ReSTIR DI)
- Denoiser (DLSS-RR)
- Light tile optimization for faster light selection 
- Indirect lighting (ReSTIR GI)

## Testing
- Run the solari example to see realtime
- Run the solari example with `-- --pathtracer` to see the existing
pathtracer

---

## Showcase

1 frame direct lighting:

![image](https://github.com/user-attachments/assets/b70b968d-9c73-4983-9b6b-b60cace9b47a)

Accumulated pathtracer output:

![image](https://github.com/user-attachments/assets/d681bded-ef53-4dbe-bcca-96997c58c3be)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-06-23 00:47:10 +00:00

41 lines
1.4 KiB
TOML

[files]
extend-exclude = [
"*.pbxproj", # metadata file
"*.patch", # Automatically generated files that should not be manually modified.
"*.bin", # Binary files
".git/", # Version control files
]
ignore-hidden = false
# Match Inside a Word - Case Insensitive
[default.extend-words]
LOD = "LOD" # Level of detail
reparametrization = "reparametrization" # Mathematical term in curve context (reparameterize)
reparametrize = "reparametrize"
reparametrized = "reparametrized"
mis = "mis" # mis - multiple importance sampling
# Match a Whole Word - Case Sensitive
[default.extend-identifiers]
Ba = "Ba" # Bitangent for Anisotropy
ba = "ba" # Part of an accessor in WGSL - weights.ba
fLenOt = "fLenOt"
iFO_a = "iFO_a"
iFO_b = "iFO_b"
ser = "ser" # ron::ser - Serializer
toi = "toi" # Time of impact
vOt = "vOt"
vOt2 = "vOt2"
[default]
locale = "en-us"
# Ignored typos regexes
extend-ignore-re = [
"\\bBelen Masia\\b", # The surname of one of the authors of SMAA
"\\bBig Sur\\b", # macOS Big Sur
"\\bgeneric-rpg-ui-inventario", # Inventory in Portuguese
"\\bmetalness\\b", # Rendering term (metallicity)
"\\bNDKs\\b", # NDK - Native Development Kit
"\\bPNGs\\b", # PNG - Portable Network Graphics file format
]