bevy/crates/bevy_camera
atlv f987920bbd
Move CubemapLayout out of decal code (#19960)
# Objective

- Make bevy_light possible by making it possible to split out
clusterable into bevy_camera

## Solution

- Move cubemap stuff next to cubemap stuff.

## Testing

- 3d_scene runs

Note: no breaking changes thanks to re-exports
2025-07-05 14:40:28 +00:00
..
src Move CubemapLayout out of decal code (#19960) 2025-07-05 14:40:28 +00:00
Cargo.toml Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
LICENSE-APACHE Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
LICENSE-MIT Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00