bevy/crates/bevy_pbr
atlv f987920bbd
Move CubemapLayout out of decal code (#19960)
# Objective

- Make bevy_light possible by making it possible to split out
clusterable into bevy_camera

## Solution

- Move cubemap stuff next to cubemap stuff.

## Testing

- 3d_scene runs

Note: no breaking changes thanks to re-exports
2025-07-05 14:40:28 +00:00
..
src Move CubemapLayout out of decal code (#19960) 2025-07-05 14:40:28 +00:00
Cargo.toml move some Visibility stuff to bevy_camera::visibility (#19954) 2025-07-05 13:24:20 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy PBR

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