# Objective Move Bevy UI's rendering into a dedicated crate. Motivations: * Allow the UI renderer to be used with other UI frameworks than `bevy_ui`. * Allow for using alternative renderers like Vello with `bevy_ui`. * It's difficult for rendering contributors to make changes and improvements to the UI renderer as it requires in-depth knowledge of the UI implementation. ## Solution Move the `render` and `ui_material` modules from `bevy_ui` into a new crate `bevy_ui_render`. ## Testing Important examples to check are `testbed_ui`, `testbed_full_ui`, `ui_material`, `viewport_node` and `gradients`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
89 lines
1.9 KiB
Rust
89 lines
1.9 KiB
Rust
#[doc(hidden)]
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pub use crate::{
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app::prelude::*, ecs::prelude::*, input::prelude::*, math::prelude::*, platform::prelude::*,
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reflect::prelude::*, time::prelude::*, transform::prelude::*, utils::prelude::*,
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DefaultPlugins, MinimalPlugins,
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};
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#[doc(hidden)]
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#[cfg(feature = "bevy_log")]
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pub use crate::log::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_window")]
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pub use crate::window::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_image")]
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pub use crate::image::prelude::*;
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pub use bevy_derive::{bevy_main, Deref, DerefMut};
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#[doc(hidden)]
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#[cfg(feature = "bevy_asset")]
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pub use crate::asset::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_audio")]
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pub use crate::audio::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_animation")]
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pub use crate::animation::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_color")]
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pub use crate::color::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_core_pipeline")]
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pub use crate::core_pipeline::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_pbr")]
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pub use crate::pbr::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_render")]
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pub use crate::render::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_scene")]
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pub use crate::scene::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_sprite")]
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pub use crate::sprite::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_text")]
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pub use crate::text::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_ui")]
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pub use crate::ui::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_ui_render")]
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pub use crate::ui_render::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_gizmos")]
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pub use crate::gizmos::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_gilrs")]
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pub use crate::gilrs::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_state")]
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pub use crate::state::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_gltf")]
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pub use crate::gltf::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_picking")]
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pub use crate::picking::prelude::*;
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