# Objective
Implement `From<String>` and `From<&str>` for `TextSection`
Example from something I was working on earlier:
```rust
parent.spawn(TextBundle::from_sections([
TextSection::new("press ".to_string(), TextStyle::default()),
TextSection::new("space".to_string(), TextStyle { color: Color::YELLOW, ..default() }),
TextSection::new(" to advance frames".to_string(), TextStyle::default()),
]));
```
After an `impl From<&str> for TextSection` :
```rust
parent.spawn(TextBundle::from_sections([
"press ".into(),
TextSection::new("space".to_string(), TextStyle { color: Color::YELLOW, ..default() }),
" to advance frames".into(),
]));
```
* Potentially unhelpful without a default font, so behind the
`default_font` feature.
Co-authored-by: [hate](https://github.com/hate)
---------
Co-authored-by: hate <15314665+hate@users.noreply.github.com>
241 lines
7.9 KiB
Rust
241 lines
7.9 KiB
Rust
use bevy_asset::Handle;
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use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
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use bevy_reflect::prelude::*;
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use bevy_render::color::Color;
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use bevy_utils::default;
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use serde::{Deserialize, Serialize};
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use crate::Font;
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#[derive(Component, Debug, Clone, Reflect)]
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#[reflect(Component, Default)]
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pub struct Text {
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pub sections: Vec<TextSection>,
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/// The text's internal alignment.
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/// Should not affect its position within a container.
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pub alignment: TextAlignment,
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/// How the text should linebreak when running out of the bounds determined by max_size
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pub linebreak_behavior: BreakLineOn,
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}
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impl Default for Text {
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fn default() -> Self {
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Self {
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sections: Default::default(),
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alignment: TextAlignment::Left,
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linebreak_behavior: BreakLineOn::WordBoundary,
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}
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}
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}
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impl Text {
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/// Constructs a [`Text`] with a single section.
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///
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/// ```
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/// # use bevy_asset::Handle;
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/// # use bevy_render::color::Color;
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/// # use bevy_text::{Font, Text, TextStyle, TextAlignment};
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/// #
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/// # let font_handle: Handle<Font> = Default::default();
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/// #
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/// // Basic usage.
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/// let hello_world = Text::from_section(
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/// // Accepts a String or any type that converts into a String, such as &str.
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/// "hello world!",
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/// TextStyle {
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/// font: font_handle.clone(),
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/// font_size: 60.0,
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/// color: Color::WHITE,
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/// },
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/// );
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///
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/// let hello_bevy = Text::from_section(
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/// "hello bevy!",
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/// TextStyle {
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/// font: font_handle,
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/// font_size: 60.0,
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/// color: Color::WHITE,
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/// },
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/// ) // You can still add an alignment.
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/// .with_alignment(TextAlignment::Center);
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/// ```
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pub fn from_section(value: impl Into<String>, style: TextStyle) -> Self {
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Self {
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sections: vec![TextSection::new(value, style)],
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..default()
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}
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}
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/// Constructs a [`Text`] from a list of sections.
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///
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/// ```
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/// # use bevy_asset::Handle;
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/// # use bevy_render::color::Color;
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/// # use bevy_text::{Font, Text, TextStyle, TextSection};
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/// #
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/// # let font_handle: Handle<Font> = Default::default();
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/// #
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/// let hello_world = Text::from_sections([
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/// TextSection::new(
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/// "Hello, ",
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/// TextStyle {
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/// font: font_handle.clone(),
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/// font_size: 60.0,
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/// color: Color::BLUE,
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/// },
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/// ),
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/// TextSection::new(
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/// "World!",
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/// TextStyle {
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/// font: font_handle,
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/// font_size: 60.0,
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/// color: Color::RED,
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/// },
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/// ),
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/// ]);
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/// ```
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pub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Self {
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Self {
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sections: sections.into_iter().collect(),
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..default()
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}
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}
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/// Returns this [`Text`] with a new [`TextAlignment`].
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pub const fn with_alignment(mut self, alignment: TextAlignment) -> Self {
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self.alignment = alignment;
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self
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}
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/// Returns this [`Text`] with soft wrapping disabled.
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/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, will still occur.
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pub const fn with_no_wrap(mut self) -> Self {
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self.linebreak_behavior = BreakLineOn::NoWrap;
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self
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}
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}
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#[derive(Debug, Default, Clone, Reflect)]
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pub struct TextSection {
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pub value: String,
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pub style: TextStyle,
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}
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impl TextSection {
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/// Create a new [`TextSection`].
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pub fn new(value: impl Into<String>, style: TextStyle) -> Self {
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Self {
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value: value.into(),
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style,
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}
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}
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/// Create an empty [`TextSection`] from a style. Useful when the value will be set dynamically.
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pub const fn from_style(style: TextStyle) -> Self {
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Self {
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value: String::new(),
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style,
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}
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}
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}
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#[cfg(feature = "default_font")]
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impl From<&str> for TextSection {
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fn from(value: &str) -> Self {
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Self {
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value: value.into(),
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..default()
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}
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}
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}
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#[cfg(feature = "default_font")]
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impl From<String> for TextSection {
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fn from(value: String) -> Self {
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Self {
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value,
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..Default::default()
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}
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}
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}
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/// Describes horizontal alignment preference for positioning & bounds.
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
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#[reflect(Serialize, Deserialize)]
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pub enum TextAlignment {
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/// Leftmost character is immediately to the right of the render position.<br/>
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/// Bounds start from the render position and advance rightwards.
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#[default]
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Left,
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/// Leftmost & rightmost characters are equidistant to the render position.<br/>
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/// Bounds start from the render position and advance equally left & right.
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Center,
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/// Rightmost character is immediately to the left of the render position.<br/>
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/// Bounds start from the render position and advance leftwards.
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Right,
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}
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impl From<TextAlignment> for glyph_brush_layout::HorizontalAlign {
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fn from(val: TextAlignment) -> Self {
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match val {
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TextAlignment::Left => glyph_brush_layout::HorizontalAlign::Left,
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TextAlignment::Center => glyph_brush_layout::HorizontalAlign::Center,
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TextAlignment::Right => glyph_brush_layout::HorizontalAlign::Right,
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}
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}
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}
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#[derive(Clone, Debug, Reflect)]
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pub struct TextStyle {
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pub font: Handle<Font>,
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/// The vertical height of rasterized glyphs in the font atlas in pixels.
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///
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/// This is multiplied by the window scale factor and `UiScale`, but not the text entity
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/// transform or camera projection.
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///
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/// A new font atlas is generated for every combination of font handle and scaled font size
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/// which can have a strong performance impact.
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pub font_size: f32,
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pub color: Color,
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}
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impl Default for TextStyle {
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fn default() -> Self {
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Self {
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font: Default::default(),
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font_size: 12.0,
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color: Color::WHITE,
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}
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}
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}
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/// Determines how lines will be broken when preventing text from running out of bounds.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
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#[reflect(Serialize, Deserialize)]
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pub enum BreakLineOn {
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/// Uses the [Unicode Line Breaking Algorithm](https://www.unicode.org/reports/tr14/).
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/// Lines will be broken up at the nearest suitable word boundary, usually a space.
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/// This behavior suits most cases, as it keeps words intact across linebreaks.
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WordBoundary,
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/// Lines will be broken without discrimination on any character that would leave bounds.
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/// This is closer to the behavior one might expect from text in a terminal.
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/// However it may lead to words being broken up across linebreaks.
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AnyCharacter,
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/// No soft wrapping, where text is automatically broken up into separate lines when it overflows a boundary, will ever occur.
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/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, is still enabled.
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NoWrap,
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}
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impl From<BreakLineOn> for glyph_brush_layout::BuiltInLineBreaker {
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fn from(val: BreakLineOn) -> Self {
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match val {
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// If `NoWrap` is set the choice of `BuiltInLineBreaker` doesn't matter as the text is given unbounded width and soft wrapping will never occur.
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// But `NoWrap` does not disable hard breaks where a [`Text`] contains a newline character.
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BreakLineOn::WordBoundary | BreakLineOn::NoWrap => {
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glyph_brush_layout::BuiltInLineBreaker::UnicodeLineBreaker
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}
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BreakLineOn::AnyCharacter => glyph_brush_layout::BuiltInLineBreaker::AnyCharLineBreaker,
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}
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}
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}
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