bevy/crates/bevy_render/src
Jakob Hellermann 685b6e59be register Camera{2,3}d components for reflection (#4269)
# Objective

When loading a gltf scene with a camera, bevy will panic at ``thread 'main' panicked at 'scene contains the unregistered type `bevy_render:📷:bundle::Camera3d`. consider registering the type using `app.register_type::<T>()`', /home/jakob/dev/rust/contrib/bevy/bevy/crates/bevy_scene/src/scene_spawner.rs:332:35``.

## Solution

Register the camera types to fix the panic.
2022-03-20 21:54:11 +00:00
..
camera register Camera{2,3}d components for reflection (#4269) 2022-03-20 21:54:11 +00:00
color Add conversions from Color to u32 (#4088) 2022-03-08 00:46:03 +00:00
mesh Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
primitives Faster view frustum culling (#4181) 2022-03-19 04:41:28 +00:00
render_graph improve error messages for render graph runner (#3930) 2022-03-07 09:09:24 +00:00
render_phase Expose draw indirect (#4056) 2022-02-28 10:26:49 +00:00
render_resource remove Events from bevy_app, they now live in bevy_ecs (#4066) 2022-03-01 19:33:56 +00:00
renderer Use more ergonomic span syntax (#4246) 2022-03-18 04:19:21 +00:00
texture KTX2/DDS/.basis compressed texture support (#3884) 2022-03-15 22:26:46 +00:00
view Faster view frustum culling (#4181) 2022-03-19 04:41:28 +00:00
lib.rs Use more ergonomic span syntax (#4246) 2022-03-18 04:19:21 +00:00
render_asset.rs Obviate the need for RunSystem, and remove it (#3817) 2022-03-15 02:16:55 +00:00
render_component.rs Obviate the need for RunSystem, and remove it (#3817) 2022-03-15 02:16:55 +00:00
settings.rs bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) 2022-02-16 21:17:37 +00:00