![]() # Objective I noticed when I was looking at the embedded assets example that there wasn't any comments on it to indicate what an embedded asset is and why anyone would want to make one. ## Solution I added some more comments to the example that gives more detail about embedded assets and how they work. Feel free to be aggressive with rewriting these comments however, I just think the example could use something haha. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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.. | ||
files | ||
processing | ||
alter_mesh.rs | ||
alter_sprite.rs | ||
asset_decompression.rs | ||
asset_loading.rs | ||
asset_settings.rs | ||
custom_asset_reader.rs | ||
custom_asset.rs | ||
embedded_asset.rs | ||
extra_source.rs | ||
hot_asset_reloading.rs | ||
multi_asset_sync.rs | ||
repeated_texture.rs |