![]() # Objective - #17787 removed sweeping of binned render phases from 2D by accident due to them not using the `BinnedRenderPhasePlugin`. - Fixes #17885 ## Solution - Schedule `sweep_old_entities` in `QueueSweep` like `BinnedRenderPhasePlugin` does, but for 2D where that plugin is not used. ## Testing Tested with the modified `shader_defs` example in #17885 . |
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README.md |