 11b41206eb
			
		
	
	
		11b41206eb
		
	
	
	
	
		
			
			This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy_ecs::prelude::*;
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| use rand::Rng;
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| use std::ops::Deref;
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| 
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| // In this example we add a counter resource and increase it's value in one system,
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| // while a different system prints the current count to the console.
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| fn main() {
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|     // Create a world
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|     let mut world = World::new();
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| 
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|     // Add the counter resource
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|     world.insert_resource(Counter { value: 0 });
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| 
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|     // Create a schedule and a stage
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|     let mut schedule = Schedule::default();
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|     let mut update = SystemStage::parallel();
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| 
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|     // Add systems to increase the counter and to print out the current value
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|     update.add_system(increase_counter.label(CounterSystem::Increase));
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|     update.add_system(print_counter.after(CounterSystem::Increase));
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|     schedule.add_stage("update", update);
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| 
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|     for iteration in 1..=10 {
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|         println!("Simulating frame {}/10", iteration);
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|         schedule.run(&mut world);
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|     }
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| }
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| 
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| // Counter resource to be increased and read by systems
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| #[derive(Debug)]
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| struct Counter {
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|     pub value: i32,
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| }
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| 
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| // System label to enforce a run order of our systems
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| #[derive(SystemLabel, Debug, Clone, PartialEq, Eq, Hash)]
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| enum CounterSystem {
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|     Increase,
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| }
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| 
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| fn increase_counter(mut counter: ResMut<Counter>) {
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|     if rand::thread_rng().gen_bool(0.5) {
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|         counter.value += 1;
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|         println!("    Increased counter value");
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|     }
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| }
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| 
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| fn print_counter(counter: Res<Counter>) {
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|     println!("    {:?}", counter.deref());
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| }
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