bevy/crates/bevy_ui/Cargo.toml
Carter Anderson 11b41206eb Add upstream bevy_ecs and prepare for custom-shaders merge (#2815)
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:

1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. 

I split this up into 3 commits:

1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
2021-09-14 06:14:19 +00:00

33 lines
1.3 KiB
TOML

[package]
name = "bevy_ui"
version = "0.5.0"
edition = "2018"
description = "A custom ECS-driven UI framework built specifically for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.5.0" }
bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
bevy_core = { path = "../bevy_core", version = "0.5.0" }
bevy_derive = { path = "../bevy_derive", version = "0.5.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
bevy_input = { path = "../bevy_input", version = "0.5.0" }
bevy_log = { path = "../bevy_log", version = "0.5.0" }
bevy_math = { path = "../bevy_math", version = "0.5.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", features = ["bevy"] }
bevy_render = { path = "../bevy_render", version = "0.5.0" }
bevy_sprite = { path = "../bevy_sprite", version = "0.5.0" }
bevy_text = { path = "../bevy_text", version = "0.5.0" }
bevy_transform = { path = "../bevy_transform", version = "0.5.0" }
bevy_window = { path = "../bevy_window", version = "0.5.0" }
bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
# other
stretch = "0.3.2"
serde = {version = "1", features = ["derive"]}
smallvec = { version = "1.6", features = ["union", "const_generics"] }