bevy/crates/bevy_render/src/render_graph/command.rs
2020-05-11 12:37:04 -07:00

122 lines
3.7 KiB
Rust

use crate::{render_resource::RenderResource, renderer::RenderContext, texture::Extent3d};
use std::sync::{Arc, Mutex};
#[derive(Clone, Debug)]
pub enum Command {
CopyBufferToBuffer {
source_buffer: RenderResource,
source_offset: u64,
destination_buffer: RenderResource,
destination_offset: u64,
size: u64,
},
CopyBufferToTexture {
source_buffer: RenderResource,
source_offset: u64,
source_bytes_per_row: u32,
destination_texture: RenderResource,
destination_origin: [u32; 3],
destination_mip_level: u32,
destination_array_layer: u32,
size: Extent3d,
},
// TODO: Frees probably don't need to be queued?
FreeBuffer(RenderResource),
}
#[derive(Default, Clone)]
pub struct CommandQueue {
// TODO: this shouldn't really need a mutex. it just needs to be shared on whatever thread it's scheduled on
queue: Arc<Mutex<Vec<Command>>>,
}
impl CommandQueue {
fn push(&mut self, command: Command) {
self.queue.lock().unwrap().push(command);
}
pub fn copy_buffer_to_buffer(
&mut self,
source_buffer: RenderResource,
source_offset: u64,
destination_buffer: RenderResource,
destination_offset: u64,
size: u64,
) {
self.push(Command::CopyBufferToBuffer {
source_buffer,
source_offset,
destination_buffer,
destination_offset,
size,
});
}
pub fn copy_buffer_to_texture(
&mut self,
source_buffer: RenderResource,
source_offset: u64,
source_bytes_per_row: u32,
destination_texture: RenderResource,
destination_origin: [u32; 3],
destination_mip_level: u32,
destination_array_layer: u32,
size: Extent3d,
) {
self.push(Command::CopyBufferToTexture {
source_buffer,
source_offset,
source_bytes_per_row,
destination_texture,
destination_origin,
destination_mip_level,
destination_array_layer,
size,
});
}
pub fn free_buffer(&mut self, buffer: RenderResource) {
self.push(Command::FreeBuffer(buffer));
}
pub fn execute(&mut self, render_context: &mut dyn RenderContext) {
for command in self.queue.lock().unwrap().drain(..) {
match command {
Command::CopyBufferToBuffer {
source_buffer,
source_offset,
destination_buffer,
destination_offset,
size,
} => render_context.copy_buffer_to_buffer(
source_buffer,
source_offset,
destination_buffer,
destination_offset,
size,
),
Command::CopyBufferToTexture {
source_buffer,
source_offset,
source_bytes_per_row,
destination_texture,
destination_origin,
destination_mip_level,
destination_array_layer,
size,
} => render_context.copy_buffer_to_texture(
source_buffer,
source_offset,
source_bytes_per_row,
destination_texture,
destination_origin,
destination_mip_level,
destination_array_layer,
size,
),
Command::FreeBuffer(buffer) => render_context.resources().remove_buffer(buffer),
}
}
}
}