160 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(setup.system())
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|         .run();
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| }
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| 
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| fn setup(
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|     command_buffer: &mut CommandBuffer,
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|     mut textures: ResourceMut<Assets<Texture>>,
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|     mut materials: ResourceMut<Assets<ColorMaterial>>,
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| ) {
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|     // TODO: "background" 3D temporarily disabled until depth mismatch is fixed
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|     // let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|     // let mut material_storage = resources
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|     //     .get_mut::<AssetStorage<StandardMaterial>>()
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|     //     .unwrap();
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|     // let cube_handle = mesh_storage.add(Mesh::from(shape::Cube));
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|     // let cube_material_handle = material_storage.add(StandardMaterial {
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|     //     albedo: Color::rgb(0.5, 0.4, 0.3),
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|     //     ..Default::default()
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|     // });
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| 
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|     let texture_path = concat!(
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|         env!("CARGO_MANIFEST_DIR"),
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|         "/assets/branding/bevy_logo_dark_big.png"
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|     );
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|     let texture = Texture::load(TextureType::Png(texture_path.to_string()));
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|     let aspect = texture.aspect();
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|     let texture_handle = textures.add(texture);
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| 
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|     let blue_material_handle = materials.add(Color::rgb(0.6, 0.6, 1.0).into());
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| 
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|     command_buffer
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|         .build()
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|         // // cube
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|         // .add_entity(MeshEntity {
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|         //     mesh: cube_handle,
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|         //     material: cube_material_handle,
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|         //     translation: Translation::new(0.0, 0.0, 1.0),
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|         //     ..Default::default()
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|         // })
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|         // // light
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|         // .add_entity(LightEntity {
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|         //     translation: Translation::new(4.0, -4.0, 5.0),
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|         //     ..Default::default()
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|         // })
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|         // // 3d camera
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|         // .add_entity(CameraEntity {
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|         //     local_to_world: LocalToWorld(Mat4::look_at_rh(
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|         //         Vec3::new(3.0, 8.0, 5.0),
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|         //         Vec3::new(0.0, 0.0, 0.0),
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|         //         Vec3::new(0.0, 0.0, 1.0),
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|         //     )),
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|         //     ..Default::default()
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|         // })
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|         // 2d camera
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|         .add_entity(Camera2dEntity::default())
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|         // left vertical fill
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(0.0, 0.0),
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|                 Anchors::LEFT_FULL,
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|                 Margins::new(10.0, 200.0, 10.0, 10.0),
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|             ),
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|             material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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|             ..Default::default()
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|         })
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|         // right vertical fill
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(0.0, 0.0),
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|                 Anchors::RIGHT_FULL,
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|                 Margins::new(10.0, 100.0, 100.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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|             ..Default::default()
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|         })
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|         // render order test: reddest in the back, whitest in the front
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(75.0, 60.0),
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|                 Anchors::CENTER,
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgb(1.0, 0.0, 0.0).into()),
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|             ..Default::default()
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|         })
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(50.0, 35.0),
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|                 Anchors::CENTER,
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgb(1.0, 0.3, 0.3).into()),
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|             ..Default::default()
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|         })
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(100.0, 85.0),
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|                 Anchors::CENTER,
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgb(1.0, 0.5, 0.5).into()),
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|             ..Default::default()
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|         })
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(150.0, 135.0),
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|                 Anchors::CENTER,
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgb(1.0, 0.7, 0.7).into()),
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|             ..Default::default()
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|         })
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|         // parenting
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(210.0, 0.0),
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|                 Anchors::BOTTOM_LEFT,
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|                 Margins::new(0.0, 200.0, 10.0, 210.0),
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|             ),
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|             material: materials.add(Color::rgb(0.1, 0.1, 1.0).into()),
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|             ..Default::default()
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|         })
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|         .add_children(|builder| {
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|             builder.add_entity(UiEntity {
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|                 node: Node::new(
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|                     math::vec2(0.0, 0.0),
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|                     Anchors::FULL,
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|                     Margins::new(20.0, 20.0, 20.0, 20.0),
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|                 ),
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|                 material: blue_material_handle,
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|                 ..Default::default()
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|             })
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|         })
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|         // alpha test
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(200.0, 185.0),
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|                 Anchors::CENTER,
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgba(1.0, 0.9, 0.9, 0.4).into()),
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|             ..Default::default()
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|         })
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|         // texture
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|         .add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(0.0, 0.0),
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|                 Anchors::CENTER_TOP,
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|                 Margins::new(-250.0, 250.0, 510.0 * aspect, 10.0),
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|             ),
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|             material: materials.add(ColorMaterial::texture(texture_handle)),
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|             ..Default::default()
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|         });
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| }
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