bevy/examples/3d
Patrick Walton fc831c390d
Implement basic clustered decal projectors. (#17315)
This commit adds support for *decal projectors* to Bevy, allowing for
textures to be projected on top of geometry. Decal projectors are
clusterable objects, just as punctual lights and light probes are. This
means that decals are only evaluated for objects within the conservative
bounds of the projector, and they don't require a second pass.

These clustered decals require support for bindless textures and as such
currently don't work on WebGL 2, WebGPU, macOS, or iOS. For an
alternative that doesn't require bindless, see PR #16600. I believe that
both contact projective decals in #16600 and clustered decals are
desirable to have in Bevy. Contact projective decals offer broader
hardware and driver support, while clustered decals don't require the
creation of bounding geometry.

A new example, `decal_projectors`, has been added, which demonstrates
multiple decals on a rotating object. The decal projectors can be scaled
and rotated with the mouse.

There are several limitations of this initial patch that can be
addressed in follow-ups:

1. There's no way to specify the Z-index of decals. That is, the order
in which multiple decals are blended on top of one another is arbitrary.
A follow-up could introduce some sort of Z-index field so that artists
can specify that some decals should be blended on top of others.

2. Decals don't take the normal of the surface they're projected onto
into account. Most decal implementations in other engines have a feature
whereby the angle between the decal projector and the normal of the
surface must be within some threshold for the decal to appear. Often,
artists can specify a fade-off range for a smooth transition between
oblique surfaces and aligned surfaces.

3. There's no distance-based fadeoff toward the end of the projector
range. Many decal implementations have this.

This addresses #2401.
 
## Showcase

![Screenshot 2025-01-11
052913](https://github.com/user-attachments/assets/8fabbafc-60fb-461d-b715-d7977e10fe1f)
2025-01-26 20:13:39 +00:00
..
3d_scene.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
3d_shapes.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
3d_viewport_to_world.rs Migrate from Query::single and friends to Single (#15872) 2024-10-13 20:32:06 +00:00
animated_material.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
anisotropy.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
anti_aliasing.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
atmosphere.rs Procedural atmospheric scattering (#16314) 2025-01-23 22:52:46 +00:00
atmospheric_fog.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
auto_exposure.rs Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
blend_modes.rs Allow clippy::too_many_arguments to lint without warnings (#17249) 2025-01-09 07:26:15 +00:00
bloom_3d.rs Anamorphic Bloom (#17096) 2025-01-06 18:43:21 +00:00
camera_sub_view.rs simplify example, replace get_single to Single Query (#16187) 2024-11-01 18:25:42 +00:00
clearcoat.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
clustered_decals.rs Implement basic clustered decal projectors. (#17315) 2025-01-26 20:13:39 +00:00
color_grading.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
decal.rs Forward decals (port of bevy_contact_projective_decals) (#16600) 2025-01-15 02:31:30 +00:00
deferred_rendering.rs Allow clippy::too_many_arguments to lint without warnings (#17249) 2025-01-09 07:26:15 +00:00
depth_of_field.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
fog_volumes.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
fog.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
generate_custom_mesh.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
irradiance_volumes.rs Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
lighting.rs Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
lightmaps.rs Higher quality bicubic lightmap sampling (#16740) 2025-01-12 05:40:30 +00:00
lines.rs
load_gltf_extras.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
load_gltf.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
mesh_ray_cast.rs Rename RayCastSettings to MeshRayCastSettings (#16703) 2024-12-10 03:27:42 +00:00
meshlet.rs Add external assets to .gitignore (#17388) 2025-01-17 01:20:14 +00:00
mixed_lighting.rs Parent -> ChildOf (#17427) 2025-01-20 22:13:29 +00:00
motion_blur.rs Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
order_independent_transparency.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
orthographic.rs Improve API for scaling orthographic cameras (#15969) 2024-10-17 17:50:06 +00:00
parallax_mapping.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
parenting.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
pbr.rs Fix confusing comment in pbr example (#16996) 2024-12-29 22:45:17 +00:00
pcss.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
post_processing.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
query_gltf_primitives.rs Cosmetic tweaks to query_gltf_primitives (#16102) 2024-10-27 19:06:19 +00:00
reflection_probes.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
render_to_texture.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
rotate_environment_map.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
scrolling_fog.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
shadow_biases.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
shadow_caster_receiver.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
skybox.rs Introduce support for mixed lighting by allowing lights to opt out of contributing diffuse light to lightmapped objects. (#16761) 2024-12-16 23:48:33 +00:00
spherical_area_lights.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
split_screen.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
spotlight.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
ssao.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
ssr.rs Allow clippy::too_many_arguments to lint without warnings (#17249) 2025-01-09 07:26:15 +00:00
texture.rs
tonemapping.rs Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
transmission.rs Allow clippy::too_many_arguments to lint without warnings (#17249) 2025-01-09 07:26:15 +00:00
transparency_3d.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
two_passes.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
update_gltf_scene.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
vertex_colors.rs
visibility_range.rs Parent -> ChildOf (#17427) 2025-01-20 22:13:29 +00:00
volumetric_fog.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
wireframe.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00