bevy/crates/bevy_sprite/src/mesh2d
Sludge 581034a7e9
Reflect and register the wireframe materials (#17334)
# Objective

These were missing, but can trivially be reflected.

## Solution

Do that.
2025-01-28 05:19:34 +00:00
..
color_material.rs Remove all deprecated code (#16338) 2025-01-05 20:33:39 +00:00
color_material.wgsl Add AlphaMask2d phase (#14724) 2024-08-15 14:10:37 +00:00
material.rs Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
mesh2d_bindings.wgsl
mesh2d_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_types.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh2d_vertex_output.wgsl
mesh2d_view_bindings.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
mesh2d_view_types.wgsl
mesh2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
mesh.rs Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
mod.rs
wireframe2d.rs Reflect and register the wireframe materials (#17334) 2025-01-28 05:19:34 +00:00
wireframe2d.wgsl