46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(setup.system())
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|         .add_system(placement_system.system())
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|         .add_plugin(DiagnosticsPlugin::default())
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|         .run();
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| }
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| 
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| fn placement_system(
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|     time: Res<Time>,
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|     materials: Res<Assets<ColorMaterial>>,
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|     mut node: ComMut<Node>,
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|     material_handle: Com<Handle<ColorMaterial>>,
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| ) {
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|     let material = materials.get(&material_handle).unwrap();
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|     if material.color.r > 0.2 {
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|         node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
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|     }
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| }
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| 
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| fn setup(command_buffer: &mut CommandBuffer, mut materials: ResMut<Assets<ColorMaterial>>) {
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|     let mut builder = command_buffer.build();
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|     builder.add_entity(Camera2dEntity::default());
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| 
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|     let mut prev = Vec2::default();
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|     let count = 1000;
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|     for i in 0..count {
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|         // 2d camera
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|         let cur = Vec2::new(1.0, 1.0) * 1.0 + prev;
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|         builder.add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(75.0, 75.0) + cur,
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|                 Anchors::new(0.5, 0.5, 0.5, 0.5),
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|             ),
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|             material: materials.add(Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1).into()),
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|             ..Default::default()
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|         });
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| 
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|         prev = cur;
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|     }
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| }
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