# Objective - Modify a comment in the shader file to describe what the shader actually does - Fixes #16830 ## Solution - Changed the comment. ## Testing - Testing is not relevant to fixing comments (as long as the comment is accurate) --------- Co-authored-by: Freya Pines <freya@MacBookAir.lan> Co-authored-by: Freya Pines <freya@Freyas-MacBook-Air.local> |
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| .. | ||
| animate_shader.wgsl | ||
| array_texture.wgsl | ||
| bindless_material.wgsl | ||
| cubemap_unlit.wgsl | ||
| custom_gltf_2d.wgsl | ||
| custom_material_2d.wgsl | ||
| custom_material_import.wgsl | ||
| custom_material_screenspace_texture.wgsl | ||
| custom_material.frag | ||
| custom_material.vert | ||
| custom_material.wgsl | ||
| custom_phase_item.wgsl | ||
| custom_ui_material.wgsl | ||
| custom_vertex_attribute.wgsl | ||
| extended_material.wgsl | ||
| fallback_image_test.wgsl | ||
| game_of_life.wgsl | ||
| gpu_readback.wgsl | ||
| instancing.wgsl | ||
| irradiance_volume_voxel_visualization.wgsl | ||
| line_material.wgsl | ||
| post_processing.wgsl | ||
| shader_defs.wgsl | ||
| show_prepass.wgsl | ||
| specialized_mesh_pipeline.wgsl | ||
| storage_buffer.wgsl | ||
| texture_binding_array.wgsl | ||
| tonemapping_test_patterns.wgsl | ||
| water_material.wgsl | ||