bevy/assets/shaders
kurk070ff 3cd649b805
Fix inaccurate comment in custom_ui_material.wgsl shader (#16846)
# Objective

- Modify a comment in the shader file to describe what the shader
actually does
- Fixes #16830

## Solution

- Changed the comment.

## Testing

- Testing is not relevant to fixing comments (as long as the comment is
accurate)

---------

Co-authored-by: Freya Pines <freya@MacBookAir.lan>
Co-authored-by: Freya Pines <freya@Freyas-MacBook-Air.local>
2024-12-17 00:09:36 +00:00
..
animate_shader.wgsl
array_texture.wgsl Remove unused mip_bias parameter from apply_normal_mapping (#13752) 2024-06-10 13:00:34 +00:00
bindless_material.wgsl Implement bindless lightmaps. (#16653) 2024-12-16 23:37:06 +00:00
cubemap_unlit.wgsl
custom_gltf_2d.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
custom_material_2d.wgsl
custom_material_import.wgsl
custom_material_screenspace_texture.wgsl
custom_material.frag
custom_material.vert examples(shaders/glsl): Update GLSL Shader Example Camera View uniform (#15865) 2024-10-19 01:08:55 +00:00
custom_material.wgsl
custom_phase_item.wgsl Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 16:13:03 +00:00
custom_ui_material.wgsl Fix inaccurate comment in custom_ui_material.wgsl shader (#16846) 2024-12-17 00:09:36 +00:00
custom_vertex_attribute.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
extended_material.wgsl
fallback_image_test.wgsl
game_of_life.wgsl Fix example game of life (#12897) 2024-04-08 17:19:07 +00:00
gpu_readback.wgsl Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
instancing.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
irradiance_volume_voxel_visualization.wgsl Cluster light probes using conservative spherical bounds. (#13746) 2024-12-05 13:07:10 +00:00
line_material.wgsl
post_processing.wgsl
shader_defs.wgsl
show_prepass.wgsl
specialized_mesh_pipeline.wgsl Add example showing how to use SpecializedMeshPipeline (#14370) 2024-07-31 18:24:58 +00:00
storage_buffer.wgsl Adds ShaderStorageBuffer asset (#14663) 2024-09-02 16:46:34 +00:00
texture_binding_array.wgsl
tonemapping_test_patterns.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
water_material.wgsl Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00