bevy/crates/bevy_ui/src/render
ickshonpe 0141bd01b3
Remove the atlas_scaling field from ExtractedUiItem::Gylphs. (#17047)
# Objective

Remove the `atlas_scaling` field from `ExtractedUiItem::Gylphs`. 

It's only ever set to `Vec2::ONE`. I don't remember why/if this field
was ever needed, maybe it was useful before the scale factor clean up.

## Migration Guide

The `atlas_scaling` field from `ExtractedUiItem::Gylphs` has been
removed. This shouldn't affect any existing code as it wasn't used for
anything.
2025-01-01 04:06:53 +00:00
..
box_shadow.rs box-shadow clipping fix (#16790) 2024-12-13 21:35:39 +00:00
box_shadow.wgsl Remove the Globals binding from the box shadow shader (#16177) 2024-10-30 20:06:15 +00:00
debug_overlay.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
mod.rs Remove the atlas_scaling field from ExtractedUiItem::Gylphs. (#17047) 2025-01-01 04:06:53 +00:00
pipeline.rs Only use physical coords internally in bevy_ui (#16375) 2024-11-22 00:45:07 +00:00
render_pass.rs Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
ui_material_pipeline.rs Use multidraw for opaque meshes when GPU culling is in use. (#16427) 2024-12-06 17:22:03 +00:00
ui_material.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ui_texture_slice_pipeline.rs Change GpuImage::size from UVec2 to Extent3d (#16815) 2024-12-17 19:08:09 +00:00
ui_texture_slice.wgsl Fix some duplicate words in docs/comments (#15980) 2024-10-20 01:03:27 +00:00
ui_vertex_output.wgsl
ui.wgsl Only use physical coords internally in bevy_ui (#16375) 2024-11-22 00:45:07 +00:00