![]() # Objective Fixes #18843 ## Solution We need to account for the material being added and removed in the course of the same frame. We evict the caches first because the entity will be re-added if it was marked as needing specialization, which avoids another check on removed components to see if it was "really" despawned. |
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.. | ||
mesh2d | ||
render | ||
texture_slice | ||
lib.rs | ||
picking_backend.rs | ||
sprite.rs |