|  09ccedd244 # Objective - Related to #19024. ## Solution - This is a mix of several ways to get rid of weak handles. The primary strategy is putting strong asset handles in resources that the rendering code clones into its pipelines (or whatever). - This does not handle every remaining case, but we are slowly clearing them out. ## Testing - `anti_aliasing` example still works. - `fog_volumes` example still works. | ||
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| contrast_adaptive_sharpening | ||
| fxaa | ||
| smaa | ||
| taa | ||
| lib.rs | ||