bevy/pipelined
Carter Anderson fde5d2fe46 Add System Command apply and RenderGraph node spans (#3069)
This fills in most of the gaps in tracing visualizations and should help with discovering bottlenecks.
2021-11-06 20:15:36 +00:00
..
bevy_core_pipeline Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
bevy_gltf2 Support for normal maps including from glTF models (#2741) 2021-11-04 21:47:57 +00:00
bevy_pbr2 Support for normal maps including from glTF models (#2741) 2021-11-04 21:47:57 +00:00
bevy_render2 Add System Command apply and RenderGraph node spans (#3069) 2021-11-06 20:15:36 +00:00
bevy_sprite2 Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00