 1f97717a3d
			
		
	
	
		1f97717a3d
		
			
		
	
	
	
	
		
			
			# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
		
			
				
	
	
		
			26 lines
		
	
	
		
			589 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			589 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrates handling a key press/release.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Update, keyboard_input_system)
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|         .run();
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| }
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| 
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| /// This system prints 'A' key state
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| fn keyboard_input_system(keyboard_input: Res<ButtonInput<KeyCode>>) {
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|     if keyboard_input.pressed(KeyCode::A) {
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|         info!("'A' currently pressed");
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|     }
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| 
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|     if keyboard_input.just_pressed(KeyCode::A) {
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|         info!("'A' just pressed");
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|     }
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| 
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|     if keyboard_input.just_released(KeyCode::A) {
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|         info!("'A' just released");
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|     }
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| }
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