
- Fixes #18010. - Revert the offending PRs! These are #15481 and #18013. We now no longer get an error if there are duplicate subassets. - In theory we could untangle #18013 from #15481, but that may be tricky, and may still introduce regressions. To avoid this worry (since we're already in RC mode), I am just reverting both. - This is just a revert. --- <Remove the migration guides for #15481 and #18013> I will make a PR to the bevy_website repo after this is merged.
510 lines
18 KiB
Rust
510 lines
18 KiB
Rust
//! Implementations of the builder-pattern used for loading dependent assets via
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//! [`LoadContext::loader`].
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use crate::{
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io::Reader,
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meta::{meta_transform_settings, AssetMetaDyn, MetaTransform, Settings},
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Asset, AssetLoadError, AssetPath, ErasedAssetLoader, ErasedLoadedAsset, Handle, LoadContext,
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LoadDirectError, LoadedAsset, LoadedUntypedAsset, UntypedHandle,
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};
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use alloc::{borrow::ToOwned, boxed::Box, sync::Arc};
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use core::any::TypeId;
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// Utility type for handling the sources of reader references
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enum ReaderRef<'a> {
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Borrowed(&'a mut dyn Reader),
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Boxed(Box<dyn Reader + 'a>),
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}
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impl ReaderRef<'_> {
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pub fn as_mut(&mut self) -> &mut dyn Reader {
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match self {
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ReaderRef::Borrowed(r) => &mut **r,
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ReaderRef::Boxed(b) => &mut **b,
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}
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}
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}
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/// A builder for loading nested assets inside a [`LoadContext`].
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///
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/// # Loader state
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///
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/// The type parameters `T` and `M` determine how this will load assets:
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/// - `T`: the typing of this loader. How do we know what type of asset to load?
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///
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/// See [`StaticTyped`] (the default), [`DynamicTyped`], and [`UnknownTyped`].
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///
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/// - `M`: the load mode. Do we want to load this asset right now (in which case
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/// you will have to `await` the operation), or do we just want a [`Handle`],
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/// and leave the actual asset loading to later?
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///
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/// See [`Deferred`] (the default) and [`Immediate`].
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///
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/// When configuring this builder, you can freely switch between these modes
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/// via functions like [`deferred`] and [`immediate`].
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///
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/// ## Typing
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///
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/// To inform the loader of what type of asset to load:
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/// - in [`StaticTyped`]: statically providing a type parameter `A: Asset` to
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/// [`load`].
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///
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/// This is the simplest way to get a [`Handle<A>`] to the loaded asset, as
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/// long as you know the type of `A` at compile time.
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///
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/// - in [`DynamicTyped`]: providing the [`TypeId`] of the asset at runtime.
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///
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/// If you know the type ID of the asset at runtime, but not at compile time,
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/// use [`with_dynamic_type`] followed by [`load`] to start loading an asset
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/// of that type. This lets you get an [`UntypedHandle`] (via [`Deferred`]),
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/// or a [`ErasedLoadedAsset`] (via [`Immediate`]).
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///
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/// - in [`UnknownTyped`]: loading either a type-erased version of the asset
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/// ([`ErasedLoadedAsset`]), or a handle *to a handle* of the actual asset
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/// ([`LoadedUntypedAsset`]).
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///
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/// If you have no idea what type of asset you will be loading (not even at
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/// runtime with a [`TypeId`]), use this.
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///
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/// ## Load mode
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///
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/// To inform the loader how you want to load the asset:
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/// - in [`Deferred`]: when you request to load the asset, you get a [`Handle`]
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/// for it, but the actual loading won't be completed until later.
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///
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/// Use this if you only need a [`Handle`] or [`UntypedHandle`].
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///
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/// - in [`Immediate`]: the load request will load the asset right then and
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/// there, waiting until the asset is fully loaded and giving you access to
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/// it.
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///
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/// Note that this requires you to `await` a future, so you must be in an
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/// async context to use direct loading. In an asset loader, you will be in
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/// an async context.
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///
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/// Use this if you need the *value* of another asset in order to load the
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/// current asset. For example, if you are deriving a new asset from the
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/// referenced asset, or you are building a collection of assets. This will
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/// add the path of the asset as a "load dependency".
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///
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/// If the current loader is used in a [`Process`] "asset preprocessor",
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/// such as a [`LoadTransformAndSave`] preprocessor, changing a "load
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/// dependency" will result in re-processing of the asset.
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///
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/// # Load kickoff
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///
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/// If the current context is a normal [`AssetServer::load`], an actual asset
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/// load will be kicked off immediately, which ensures the load happens as soon
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/// as possible. "Normal loads" kicked from within a normal Bevy App will
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/// generally configure the context to kick off loads immediately.
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///
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/// If the current context is configured to not load dependencies automatically
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/// (ex: [`AssetProcessor`]), a load will not be kicked off automatically. It is
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/// then the calling context's responsibility to begin a load if necessary.
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///
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/// # Lifetimes
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///
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/// - `ctx`: the lifetime of the associated [`AssetServer`](crate::AssetServer) reference
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/// - `builder`: the lifetime of the temporary builder structs
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///
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/// [`deferred`]: Self::deferred
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/// [`immediate`]: Self::immediate
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/// [`load`]: Self::load
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/// [`with_dynamic_type`]: Self::with_dynamic_type
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/// [`AssetServer::load`]: crate::AssetServer::load
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/// [`AssetProcessor`]: crate::processor::AssetProcessor
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/// [`Process`]: crate::processor::Process
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/// [`LoadTransformAndSave`]: crate::processor::LoadTransformAndSave
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pub struct NestedLoader<'ctx, 'builder, T, M> {
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load_context: &'builder mut LoadContext<'ctx>,
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meta_transform: Option<MetaTransform>,
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typing: T,
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mode: M,
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}
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mod sealed {
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pub trait Typing {}
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pub trait Mode {}
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}
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/// [`NestedLoader`] will be provided the type of asset as a type parameter on
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/// [`load`].
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///
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/// [`load`]: NestedLoader::load
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pub struct StaticTyped(());
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impl sealed::Typing for StaticTyped {}
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/// [`NestedLoader`] has been configured with info on what type of asset to load
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/// at runtime.
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pub struct DynamicTyped {
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asset_type_id: TypeId,
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}
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impl sealed::Typing for DynamicTyped {}
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/// [`NestedLoader`] does not know what type of asset it will be loading.
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pub struct UnknownTyped(());
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impl sealed::Typing for UnknownTyped {}
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/// [`NestedLoader`] will create and return asset handles immediately, but only
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/// actually load the asset later.
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pub struct Deferred(());
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impl sealed::Mode for Deferred {}
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/// [`NestedLoader`] will immediately load an asset when requested.
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pub struct Immediate<'builder, 'reader> {
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reader: Option<&'builder mut (dyn Reader + 'reader)>,
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}
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impl sealed::Mode for Immediate<'_, '_> {}
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// common to all states
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impl<'ctx, 'builder> NestedLoader<'ctx, 'builder, StaticTyped, Deferred> {
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pub(crate) fn new(load_context: &'builder mut LoadContext<'ctx>) -> Self {
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NestedLoader {
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load_context,
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meta_transform: None,
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typing: StaticTyped(()),
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mode: Deferred(()),
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}
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}
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}
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impl<'ctx, 'builder, T: sealed::Typing, M: sealed::Mode> NestedLoader<'ctx, 'builder, T, M> {
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fn with_transform(
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mut self,
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transform: impl Fn(&mut dyn AssetMetaDyn) + Send + Sync + 'static,
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) -> Self {
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if let Some(prev_transform) = self.meta_transform {
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self.meta_transform = Some(Box::new(move |meta| {
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prev_transform(meta);
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transform(meta);
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}));
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} else {
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self.meta_transform = Some(Box::new(transform));
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}
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self
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}
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/// Configure the settings used to load the asset.
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///
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/// If the settings type `S` does not match the settings expected by `A`'s asset loader, an error will be printed to the log
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/// and the asset load will fail.
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#[must_use]
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pub fn with_settings<S: Settings>(
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self,
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settings: impl Fn(&mut S) + Send + Sync + 'static,
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) -> Self {
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self.with_transform(move |meta| meta_transform_settings(meta, &settings))
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}
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// convert between `T`s
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/// When [`load`]ing, you must pass in the asset type as a type parameter
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/// statically.
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///
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/// If you don't know the type statically (at compile time), consider
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/// [`with_dynamic_type`] or [`with_unknown_type`].
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///
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/// [`load`]: Self::load
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/// [`with_dynamic_type`]: Self::with_dynamic_type
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/// [`with_unknown_type`]: Self::with_unknown_type
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#[must_use]
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pub fn with_static_type(self) -> NestedLoader<'ctx, 'builder, StaticTyped, M> {
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NestedLoader {
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load_context: self.load_context,
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meta_transform: self.meta_transform,
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typing: StaticTyped(()),
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mode: self.mode,
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}
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}
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/// When [`load`]ing, the loader will attempt to load an asset with the
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/// given [`TypeId`].
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///
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/// [`load`]: Self::load
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#[must_use]
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pub fn with_dynamic_type(
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self,
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asset_type_id: TypeId,
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) -> NestedLoader<'ctx, 'builder, DynamicTyped, M> {
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NestedLoader {
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load_context: self.load_context,
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meta_transform: self.meta_transform,
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typing: DynamicTyped { asset_type_id },
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mode: self.mode,
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}
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}
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/// When [`load`]ing, we will infer what type of asset to load from
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/// metadata.
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///
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/// [`load`]: Self::load
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#[must_use]
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pub fn with_unknown_type(self) -> NestedLoader<'ctx, 'builder, UnknownTyped, M> {
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NestedLoader {
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load_context: self.load_context,
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meta_transform: self.meta_transform,
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typing: UnknownTyped(()),
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mode: self.mode,
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}
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}
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// convert between `M`s
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/// When [`load`]ing, create only asset handles, rather than returning the
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/// actual asset.
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///
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/// [`load`]: Self::load
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pub fn deferred(self) -> NestedLoader<'ctx, 'builder, T, Deferred> {
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NestedLoader {
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load_context: self.load_context,
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meta_transform: self.meta_transform,
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typing: self.typing,
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mode: Deferred(()),
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}
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}
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/// The [`load`] call itself will load an asset, rather than scheduling the
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/// loading to happen later.
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///
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/// This gives you access to the loaded asset, but requires you to be in an
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/// async context, and be able to `await` the resulting future.
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///
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/// [`load`]: Self::load
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#[must_use]
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pub fn immediate<'c>(self) -> NestedLoader<'ctx, 'builder, T, Immediate<'builder, 'c>> {
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NestedLoader {
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load_context: self.load_context,
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meta_transform: self.meta_transform,
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typing: self.typing,
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mode: Immediate { reader: None },
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}
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}
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}
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// deferred loading logic
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impl NestedLoader<'_, '_, StaticTyped, Deferred> {
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/// Retrieves a handle for the asset at the given path and adds that path as
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/// a dependency of this asset.
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///
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/// This requires you to know the type of asset statically.
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/// - If you have runtime info for what type of asset you're loading (e.g. a
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/// [`TypeId`]), use [`with_dynamic_type`].
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/// - If you do not know at all what type of asset you're loading, use
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/// [`with_unknown_type`].
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///
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/// [`with_dynamic_type`]: Self::with_dynamic_type
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/// [`with_unknown_type`]: Self::with_unknown_type
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pub fn load<'c, A: Asset>(self, path: impl Into<AssetPath<'c>>) -> Handle<A> {
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let path = path.into().to_owned();
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let handle = if self.load_context.should_load_dependencies {
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self.load_context.asset_server.load_with_meta_transform(
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path,
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self.meta_transform,
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(),
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true,
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)
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} else {
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self.load_context
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.asset_server
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.get_or_create_path_handle(path, None)
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};
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self.load_context.dependencies.insert(handle.id().untyped());
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handle
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}
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}
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impl NestedLoader<'_, '_, DynamicTyped, Deferred> {
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/// Retrieves a handle for the asset at the given path and adds that path as
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/// a dependency of this asset.
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///
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/// This requires you to pass in the asset type ID into
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/// [`with_dynamic_type`].
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///
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/// [`with_dynamic_type`]: Self::with_dynamic_type
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pub fn load<'p>(self, path: impl Into<AssetPath<'p>>) -> UntypedHandle {
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let path = path.into().to_owned();
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let handle = if self.load_context.should_load_dependencies {
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self.load_context
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.asset_server
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.load_erased_with_meta_transform(
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path,
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self.typing.asset_type_id,
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self.meta_transform,
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(),
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)
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} else {
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self.load_context
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.asset_server
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.get_or_create_path_handle_erased(
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path,
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self.typing.asset_type_id,
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self.meta_transform,
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)
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};
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self.load_context.dependencies.insert(handle.id());
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handle
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}
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}
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impl NestedLoader<'_, '_, UnknownTyped, Deferred> {
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/// Retrieves a handle for the asset at the given path and adds that path as
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/// a dependency of this asset.
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///
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/// This will infer the asset type from metadata.
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pub fn load<'p>(self, path: impl Into<AssetPath<'p>>) -> Handle<LoadedUntypedAsset> {
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let path = path.into().to_owned();
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let handle = if self.load_context.should_load_dependencies {
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self.load_context
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.asset_server
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.load_unknown_type_with_meta_transform(path, self.meta_transform)
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} else {
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self.load_context
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.asset_server
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.get_or_create_path_handle(path, self.meta_transform)
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};
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self.load_context.dependencies.insert(handle.id().untyped());
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handle
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}
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}
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// immediate loading logic
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impl<'builder, 'reader, T> NestedLoader<'_, '_, T, Immediate<'builder, 'reader>> {
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/// Specify the reader to use to read the asset data.
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#[must_use]
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pub fn with_reader(mut self, reader: &'builder mut (dyn Reader + 'reader)) -> Self {
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self.mode.reader = Some(reader);
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self
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}
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async fn load_internal(
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self,
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path: &AssetPath<'static>,
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asset_type_id: Option<TypeId>,
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) -> Result<(Arc<dyn ErasedAssetLoader>, ErasedLoadedAsset), LoadDirectError> {
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if path.label().is_some() {
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return Err(LoadDirectError::RequestedSubasset(path.clone()));
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}
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let (mut meta, loader, mut reader) = if let Some(reader) = self.mode.reader {
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let loader = if let Some(asset_type_id) = asset_type_id {
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self.load_context
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.asset_server
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.get_asset_loader_with_asset_type_id(asset_type_id)
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.await
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.map_err(|error| LoadDirectError::LoadError {
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dependency: path.clone(),
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error: error.into(),
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})?
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} else {
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self.load_context
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.asset_server
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.get_path_asset_loader(path)
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.await
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.map_err(|error| LoadDirectError::LoadError {
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dependency: path.clone(),
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error: error.into(),
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})?
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};
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let meta = loader.default_meta();
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(meta, loader, ReaderRef::Borrowed(reader))
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} else {
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let (meta, loader, reader) = self
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.load_context
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.asset_server
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.get_meta_loader_and_reader(path, asset_type_id)
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.await
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.map_err(|error| LoadDirectError::LoadError {
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dependency: path.clone(),
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error,
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})?;
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(meta, loader, ReaderRef::Boxed(reader))
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};
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if let Some(meta_transform) = self.meta_transform {
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meta_transform(&mut *meta);
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}
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let asset = self
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.load_context
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.load_direct_internal(path.clone(), meta.as_ref(), &*loader, reader.as_mut())
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.await?;
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Ok((loader, asset))
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}
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}
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impl NestedLoader<'_, '_, StaticTyped, Immediate<'_, '_>> {
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|
/// Attempts to load the asset at the given `path` immediately.
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|
///
|
|
/// This requires you to know the type of asset statically.
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|
/// - If you have runtime info for what type of asset you're loading (e.g. a
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|
/// [`TypeId`]), use [`with_dynamic_type`].
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|
/// - If you do not know at all what type of asset you're loading, use
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|
/// [`with_unknown_type`].
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///
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/// [`with_dynamic_type`]: Self::with_dynamic_type
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/// [`with_unknown_type`]: Self::with_unknown_type
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pub async fn load<'p, A: Asset>(
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self,
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path: impl Into<AssetPath<'p>>,
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) -> Result<LoadedAsset<A>, LoadDirectError> {
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let path = path.into().into_owned();
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self.load_internal(&path, Some(TypeId::of::<A>()))
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.await
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.and_then(move |(loader, untyped_asset)| {
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untyped_asset
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.downcast::<A>()
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.map_err(|_| LoadDirectError::LoadError {
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dependency: path.clone(),
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error: AssetLoadError::RequestedHandleTypeMismatch {
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path,
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requested: TypeId::of::<A>(),
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actual_asset_name: loader.asset_type_name(),
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loader_name: loader.type_name(),
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},
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})
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})
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}
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}
|
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|
|
impl NestedLoader<'_, '_, DynamicTyped, Immediate<'_, '_>> {
|
|
/// Attempts to load the asset at the given `path` immediately.
|
|
///
|
|
/// This requires you to pass in the asset type ID into
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/// [`with_dynamic_type`].
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|
///
|
|
/// [`with_dynamic_type`]: Self::with_dynamic_type
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|
pub async fn load<'p>(
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self,
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path: impl Into<AssetPath<'p>>,
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) -> Result<ErasedLoadedAsset, LoadDirectError> {
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let path = path.into().into_owned();
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let asset_type_id = Some(self.typing.asset_type_id);
|
|
self.load_internal(&path, asset_type_id)
|
|
.await
|
|
.map(|(_, asset)| asset)
|
|
}
|
|
}
|
|
|
|
impl NestedLoader<'_, '_, UnknownTyped, Immediate<'_, '_>> {
|
|
/// Attempts to load the asset at the given `path` immediately.
|
|
///
|
|
/// This will infer the asset type from metadata.
|
|
pub async fn load<'p>(
|
|
self,
|
|
path: impl Into<AssetPath<'p>>,
|
|
) -> Result<ErasedLoadedAsset, LoadDirectError> {
|
|
let path = path.into().into_owned();
|
|
self.load_internal(&path, None)
|
|
.await
|
|
.map(|(_, asset)| asset)
|
|
}
|
|
}
|