# Objective Fixes #17098 It seems that it's not totally obvious how to fix this, but that reverting might be part of the solution anyway. Let's get the repo back into a working state. ## Solution Revert the [recent optimization](https://github.com/bevyengine/bevy/pull/17078) that broke "many-to-one main->render world entities" for 2d. ## Testing `cargo run --example text2d` `cargo run --example sprite_slice` |
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|---|---|---|
| .. | ||
| bevymark.rs | ||
| many_animated_sprites.rs | ||
| many_buttons.rs | ||
| many_cameras_lights.rs | ||
| many_components.rs | ||
| many_cubes.rs | ||
| many_foxes.rs | ||
| many_gizmos.rs | ||
| many_glyphs.rs | ||
| many_lights.rs | ||
| many_sprites.rs | ||
| many_text2d.rs | ||
| README.md | ||
| text_pipeline.rs | ||
| transform_hierarchy.rs | ||
| warning_string.txt | ||
Stress tests
These examples are used to stress test Bevy's performance in various ways. These should be run with the "stress-test" profile to accurately represent performance in production, otherwise they will run in cargo's default "dev" profile which is very slow.
Example Command
cargo run --profile stress-test --example <EXAMPLE>