bevy/crates/bevy_pbr
andriyDev b866bb4254
Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
`bevy_pbr` (excluding meshlets).

## Testing

- `atmosphere` example still works
- `fog` example still works
- `decal` example still works

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-27 22:32:47 +00:00
..
src Remove Shader weak_handles from bevy_pbr (excluding meshlets). (#19365) 2025-05-27 22:32:47 +00:00
Cargo.toml Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
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