# Objective - Fixes https://github.com/bevyengine/bevy/issues/18332 ## Solution - Move specialize_shadows to ManageViews so that it can run after prepare_lights, so that shadow views exist for specialization. - Unfortunately this means that specialize_shadows is no longer in PrepareMeshes like the rest of the specialization systems. ## Testing - Ran anti_aliasing example, switched between the different AA options, observed no glitches. |
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| Cargo.toml | ||
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| LICENSE-MIT | ||
| README.md | ||