bevy/crates
Robert Walter ff308488fe
add more Curve adaptors (#14794)
# Objective

This implements another item on the way to complete the `Curves`
implementation initiative

Citing @mweatherley 

> Curve adaptors for making a curve repeat or ping-pong would be useful.

This adds three widely applicable adaptors:

- `ReverseCurve` "plays" the curve backwards
- `RepeatCurve` to repeat the curve for `n` times where `n` in `[0,inf)`
- `ForeverCurve` which extends the curves domain to `EVERYWHERE`
- `PingPongCurve` (name wip (?)) to chain the curve with it's reverse.
This would be achievable with `ReverseCurve` and `ChainCurve`, but it
would require the use of `by_ref` which can be restrictive in some
scenarios where you'd rather just consume the curve. Users can still
create the same effect by combination of the former two, but since this
will be most likely a very typical adaptor we should also provide it on
the library level. (Why it's typical: you can create a single period of
common waves with it pretty easily, think square wave (= pingpong +
step), triangle wave ( = pingpong + linear), etc.)
- `ContinuationCurve` which chains two curves but also makes sure that
the samples of the second curve are translated so that
`sample(first.end) == sample(second.start)`

## Solution

Implement the adaptors above. (More suggestions are welcome!)

## Testing

- [x] add simple tests. One per adaptor

---------

Co-authored-by: eckz <567737+eckz@users.noreply.github.com>
Co-authored-by: Matty <2975848+mweatherley@users.noreply.github.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
Co-authored-by: Matty <weatherleymatthew@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-30 16:55:32 +00:00
..
bevy_a11y Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_animation Simplify AnimatableProperty::Property trait bounds (#15495) 2024-09-28 15:04:00 +00:00
bevy_app Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_asset Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_audio Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_color Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core_pipeline Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_derive Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_dev_tools Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs System param validation for observers, system registry and run once (#15526) 2024-09-30 01:00:39 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
bevy_gizmos Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_gltf feat(gltf): add name component to gltf mesh primitive (#13912) 2024-09-30 16:51:52 +00:00
bevy_hierarchy Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_input Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
bevy_internal Initial implementation of the Bevy Remote Protocol (Adopted) (#14880) 2024-09-23 18:36:16 +00:00
bevy_log Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math add more Curve adaptors (#14794) 2024-09-30 16:55:32 +00:00
bevy_mikktspace Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_pbr Implement volumetric fog support for both point lights and spotlights (#15361) 2024-09-29 21:30:53 +00:00
bevy_picking Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_ptr Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_reflect Remove Return::Unit variant (#15484) 2024-09-28 16:26:55 +00:00
bevy_remote Refactor BRP to allow for 3rd-party transports (#15438) 2024-09-27 20:09:46 +00:00
bevy_render bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_scene System param validation for observers, system registry and run once (#15526) 2024-09-30 01:00:39 +00:00
bevy_sprite Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_state Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_tasks bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_text Make CosmicFontSystem and SwashCache pub resources. (#15479) 2024-09-28 00:00:27 +00:00
bevy_time Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_transform Migrate visibility to required components (#15474) 2024-09-27 19:06:16 +00:00
bevy_ui System param validation for observers, system registry and run once (#15526) 2024-09-30 01:00:39 +00:00
bevy_utils Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_window Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_winit Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00