bevy/crates/pathfinder/resources/shaders/gl3/reproject.fs.glsl
2020-05-08 09:29:26 -07:00

43 lines
532 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#version 450
precision highp float;
precision highp sampler2D;
layout(set = 0, binding = 0)uniform uOldTransform {
mat4 oldTransformVal;
};
uniform sampler2D uTexture;
in vec2 vTexCoord;
out vec4 oFragColor;
void main(){
vec4 normTexCoord = oldTransform * vec4(vTexCoord, 0.0, 1.0);
vec2 texCoord =((normTexCoord . xy / normTexCoord . w)+ 1.0)* 0.5;
oFragColor = texture(uTexture, texCoord);
}