bevy/crates/pathfinder/resources/shaders/gl3/reproject.vs.glsl
2020-05-08 09:29:26 -07:00

35 lines
386 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#version 450
precision highp float;
precision highp sampler2D;
uniform mat4 uNewTransform;
in ivec2 aPosition;
out vec2 vTexCoord;
void main(){
vec2 position = vec2(aPosition);
vTexCoord = position;
gl_Position = uNewTransform * vec4(position, 0.0, 1.0);
}