25 lines
253 B
GLSL
25 lines
253 B
GLSL
#version {{version}}
|
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
|
#version 450
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
precision highp float;
|
|
precision highp sampler2D;
|
|
|
|
out vec4 oFragColor;
|
|
|
|
void main(){
|
|
|
|
oFragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
|