bevy/crates/pathfinder/resources/shaders/gl3/stencil.fs.glsl
2020-05-08 09:29:26 -07:00

25 lines
253 B
GLSL

#version {{version}}
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#version 450
precision highp float;
precision highp sampler2D;
out vec4 oFragColor;
void main(){
oFragColor = vec4(1.0, 0.0, 0.0, 1.0);
}