![]() # Objective - Alternative to #19721 - The old implementation had several issues: - underexplained - bit complicated in places - did not follow the source as described - camera moves away - camera does not use noise - camera nudges back after shake ends, which looks cinematic, but not what you want in practice All in all: the old implementation did not really show a typical implementation IMO ## Solution - Rewrite it :D - I believe the current implementation is a robust thing you can learn from or just copy-paste into your project ## Testing https://github.com/user-attachments/assets/bfe74fb6-c428-4d5a-9c9c-cd4a034ba176 --------- Co-authored-by: Rob Parrett <robparrett@gmail.com> |
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2d_on_ui.rs | ||
2d_screen_shake.rs | ||
2d_top_down_camera.rs | ||
camera_orbit.rs | ||
custom_projection.rs | ||
first_person_view_model.rs | ||
projection_zoom.rs |