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1994
Cargo.lock
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1994
Cargo.lock
generated
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25
Cargo.toml
25
Cargo.toml
@ -6,9 +6,7 @@ edition = "2021"
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[lib]
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name = "forestiles"
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path = "src/lib.rs"
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crate-type=[
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"cdylib"
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]
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crate-type = ["cdylib"]
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[[bin]]
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path = "src/lib.rs"
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@ -32,18 +30,21 @@ bevy = { version = "0.15", default-features = false, features = [
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"sysinfo_plugin",
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"webgl2",
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"wayland",
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"png"
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]}
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bevy-inspector-egui = { version = "0.28", default-features = false, features = [
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"bevy_image",
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"bevy_render",
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"egui_open_url"
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"png",
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"tonemapping_luts",
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"bevy_pbr",
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] }
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#bevy-inspector-egui = { version = "0.28", default-features = false, features = [
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# "bevy_image",
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# "bevy_render",
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# "egui_open_url",
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#] }
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mevy = "0.1"
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log = "0.4"
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rand = { version = "0.8", features = ["small_rng"] }
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voronoice = "0.2"
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noise = "0.9"
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bevy_editor_pls = { version = "0.11", git = "https://github.com/jakobhellermann/bevy_editor_pls.git" }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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console_error_panic_hook = "0.1.6"
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@ -51,11 +52,7 @@ console_log = "1.0"
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wgpu = { version = "22", features = ["webgl"] }
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4"
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web-sys = { version = "0.3", features = [
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"Document",
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"Window",
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"Element",
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]}
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web-sys = { version = "0.3", features = ["Document", "Window", "Element"] }
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getrandom = { version = "*", features = ["js"] }
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[target.'cfg(target_os = "android")'.dependencies]
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132
src/camera.rs
132
src/camera.rs
@ -1,130 +1,24 @@
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use std::time::Duration;
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use bevy::{
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input::mouse::MouseWheel,
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math::NormedVectorSpace,
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picking::{focus::HoverMap, pointer::PointerId},
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prelude::*,
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utils::HashMap,
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window::PrimaryWindow,
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};
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use crate::ui;
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use bevy::prelude::*;
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pub struct Plugin;
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impl bevy::prelude::Plugin for Plugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup);
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// .add_systems(Update, move_cam)
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// .init_resource::<Pointers>();
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}
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}
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#[derive(Component)]
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pub struct CameraMarker;
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fn setup(mut cmds: Commands, window: Query<&Window>) {
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let zoom = 2. / window.single().width().min(window.single().height());
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cmds.spawn((Camera2d, Transform::from_scale(Vec3::new(zoom, zoom, zoom))));
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}
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#[derive(Resource, Default)]
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struct Pointers(HashMap<PointerId, (Vec2, Option<Duration>)>);
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fn move_cam(
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mut cam: Query<&mut Transform, With<Camera2d>>,
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map_ui_entity: Query<Entity, With<ui::MapUIComponent>>,
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mouse_buttons: Res<ButtonInput<MouseButton>>,
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mut ev_scroll: EventReader<MouseWheel>,
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touches: Res<Touches>,
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window: Query<&Window, With<PrimaryWindow>>,
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mut pointers: ResMut<Pointers>,
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hover_map: Res<HoverMap>,
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time: Res<Time>,
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) {
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let window = window.single();
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let mut cam = cam.single_mut();
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let map_ui_entity = map_ui_entity.single();
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let ps = hover_map
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.iter()
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.filter_map(|(id, hit_map)| {
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match id {
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PointerId::Mouse => window.cursor_position().map(|p| match pointers.0.get(id) {
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Some(p_cache) => (
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p_cache
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.1
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.filter(|_| mouse_buttons.pressed(MouseButton::Left)),
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p,
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p_cache.0,
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),
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None => (None, p, p),
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}),
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PointerId::Touch(i) => touches.get_pressed(*i).map(|t| {
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(
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pointers
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.0
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.get(id)
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.map(|(pos, start)| (*start).unwrap_or(time.elapsed())),
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t.position(),
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t.previous_position(),
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)
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}),
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_ => None,
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}
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.map(|(pressed_start, new_pos, old_pos)| (pressed_start, new_pos, old_pos, id, hit_map))
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})
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.collect::<Vec<_>>();
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let pressed_on_map = ps
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.iter()
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.filter(|p| p.0.is_some() && p.4.contains_key(&map_ui_entity))
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.collect::<Vec<_>>();
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let old_midpoint = pressed_on_map
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.iter()
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.fold(Vec2::ZERO, |acc, (_, _, old_pos, _, _)| {
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acc + (old_pos / pressed_on_map.len() as f32)
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});
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let new_midpoint = pressed_on_map
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.iter()
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.fold(Vec2::ZERO, |acc, (_, new_pos, _, _, _)| {
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acc + (new_pos / pressed_on_map.len() as f32)
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});
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// move camera
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cam.translation.x -= (new_midpoint.x - old_midpoint.x) * cam.scale.x;
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cam.translation.y += (new_midpoint.y - old_midpoint.y) * cam.scale.y;
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// multiple fingers zoom
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if pressed_on_map.len() > 1 {
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let old_d_to_midpoint = pressed_on_map
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.iter()
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.fold(0., |acc, (_, _, old_pos, _, _)| {
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acc + (old_midpoint - old_pos).norm()
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});
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let new_d_to_midpoint = pressed_on_map
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.iter()
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.fold(0., |acc, (_, new_pos, _, _, _)| {
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acc + (new_midpoint - new_pos).norm()
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});
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let zoom = new_d_to_midpoint / old_d_to_midpoint;
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cam.scale /= zoom;
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}
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// mouse scroll zoom
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for ev in ev_scroll.read() {
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let scale = (cam.scale.x - (ev.y * 0.1 / window.width().min(window.height())))
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.clamp(0.0001, 2. / window.width().min(window.height()));
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cam.scale = Vec3::new(scale, scale, scale);
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}
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// update cached pointer positions
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pointers.0.clear();
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for (pressed_start, new_pos, _, id, _) in ps {
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match id {
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PointerId::Mouse => {
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pointers.0.insert(*id, (new_pos, pressed_start));
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}
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PointerId::Touch(_) => {
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pointers.0.insert(*id, (new_pos, pressed_start));
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}
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_ => {}
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}
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}
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cmds.spawn((
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CameraMarker,
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Camera3d {
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..Default::default()
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},
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Transform::from_scale(Vec3::new(zoom, zoom, zoom))
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.with_translation(Vec3::new(0., -1., 1.))
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.looking_to(Vec3::new(0., 1., -1.), Vec3::Y),
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));
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}
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@ -3,9 +3,8 @@ use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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//use bevy_inspector_egui::quick::WorldInspectorPlugin;
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pub mod animals;
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pub mod camera;
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pub mod map;
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pub mod time;
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@ -16,12 +15,13 @@ pub fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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// bevy_inspector_egui::DefaultInspectorConfigPlugin,
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bevy_editor_pls::EditorPlugin::default(), // for debug
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// WorldInspectorPlugin::default(),
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camera::Plugin,
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map::Plugin,
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ui::Plugin,
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time::Plugin,
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animals::Plugin,
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FrameTimeDiagnosticsPlugin,
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LogDiagnosticsPlugin {
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filter: Some(vec![FrameTimeDiagnosticsPlugin::FPS]),
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17
src/map.rs
17
src/map.rs
@ -10,14 +10,14 @@ use noise::{Fbm, MultiFractal, NoiseFn, Perlin};
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use rand::{thread_rng, Rng, SeedableRng};
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use voronoice::{BoundingBox, Point, VoronoiBuilder};
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mod animals;
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mod cells;
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mod picking;
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pub use animals::AnimalKind;
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pub use cells::CellKind;
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use cells::*;
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use picking::*;
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use crate::{time::GameTime, ui::CurrentAction};
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pub struct Plugin;
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impl bevy::prelude::Plugin for Plugin {
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fn build(&self, app: &mut App) {
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@ -57,7 +57,7 @@ pub struct MeshNeedsUpdate(bool);
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fn setup(
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mut cmds: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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seed: Res<Seed>,
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) {
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let mut rng = rand::rngs::SmallRng::seed_from_u64(seed.0 as u64);
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@ -87,7 +87,7 @@ fn setup(
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// Distance - [0; sqrt(2)] * 0.5
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)
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.clamp(0., 1.);
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let m = (
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let _m = (
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(moisture_noise.get([site.x, site.y]) + 1.) / 2.
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// Noise + [0; 1]
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)
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@ -123,7 +123,7 @@ fn setup(
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poss.push(Vec3::new(v.x as f32, v.y as f32, 0.));
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}
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for v in 1..(vs.len() - 1) {
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indices.extend_from_slice(&[i as u32, (i + v) as u32, (i + v + 1) as u32]);
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indices.extend_from_slice(&[(i + v + 1) as u32, (i + v) as u32, i as u32]);
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cd.vertices.extend_from_slice(&[i, i + v, i + v + 1]);
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}
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}
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@ -141,8 +141,9 @@ fn setup(
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let mut cells_entities = Vec::with_capacity(cells.len());
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cmds.spawn((
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Mesh2d(meshes.add(mesh)),
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MeshMaterial2d(materials.add(ColorMaterial::default())),
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Mesh3d(meshes.add(mesh)),
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// StandardMaterial
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MeshMaterial3d(materials.add(StandardMaterial::default())),
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Transform::default(),
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Voronoi(voronoi),
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MapColors(colors),
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@ -174,7 +175,7 @@ fn setup(
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fn update_map_mesh(
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cells: Query<(&Cell, Option<&Wealth>)>,
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mut map: Query<(&Mesh2d, &mut MapColors, &mut MeshNeedsUpdate), With<MapMarker>>,
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mut map: Query<(&Mesh3d, &mut MapColors, &mut MeshNeedsUpdate), With<MapMarker>>,
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mut meshes: ResMut<Assets<Mesh>>,
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) {
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let (mesh, mut cols, mut needs_update) = map.single_mut();
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@ -11,6 +11,7 @@ pub enum AnimalKind {
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}
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#[derive(Component)]
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#[require(Transform)]
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pub struct Animal {
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kind: AnimalKind,
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pub kind: AnimalKind,
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}
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@ -3,9 +3,9 @@ use std::time::Duration;
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use bevy::prelude::*;
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use rand::{seq::IteratorRandom, thread_rng, Rng};
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use crate::time::GameTime;
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use crate::{time::GameTime, ui::CurrentAction};
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use super::{CellsEntities, MapMarker, MeshNeedsUpdate, Voronoi};
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use super::{animals::Animal, AnimalKind, CellsEntities, MapMarker, MeshNeedsUpdate, Voronoi};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CellKind {
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@ -24,6 +24,12 @@ impl CellKind {
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CellKind::Grass => Duration::from_weeks(7), // Let's say that grass takes 7 weeks to reach its max
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}
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}
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pub fn can_place_animal(&self, kind: AnimalKind) -> bool {
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match self {
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CellKind::Sea => false,
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_ => true,
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}
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}
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}
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#[derive(Debug, Component)]
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@ -167,6 +173,7 @@ pub fn expand(
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pub fn on_click(
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trigger: Trigger<Pointer<Click>>,
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mut cells: Query<&mut Cell>,
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voronoi: Query<&Voronoi>,
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mut map_needs_update: Query<&mut MeshNeedsUpdate, With<MapMarker>>,
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mut cmds: Commands,
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ca: Res<CurrentAction>,
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@ -175,10 +182,9 @@ pub fn on_click(
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if trigger.duration > Duration::from_millis(200) {
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return;
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}
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match *ca {
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CurrentAction::ChangeCell(ck) => {
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let mut cell = cells.get_mut(trigger.target).unwrap();
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match ck {
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match *ca {
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CurrentAction::ChangeCell(ck) => match ck {
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CellKind::Forest => match cell.kind {
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CellKind::Dirt | CellKind::Grass => {
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cmds.entity(trigger.target).insert((
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@ -208,6 +214,15 @@ pub fn on_click(
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_ => {}
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},
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_ => {}
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},
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CurrentAction::AddAnimal(ak) => {
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if cell.kind.can_place_animal(ak) {
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let v_cell = voronoi.single().0.cell(cell.voronoi_id);
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let cell_pos = v_cell.site_position();
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cmds.spawn((
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Animal { kind: ak },
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Transform::from_xyz(cell_pos.x as f32, cell_pos.y as f32, 0.),
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));
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}
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}
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_ => {}
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|
@ -8,10 +8,11 @@ use bevy::{
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};
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use voronoice::Point;
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use crate::camera::CameraMarker;
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use super::{CellsEntities, MapMarker, Voronoi};
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pub fn picking_backend(
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cam: Query<(&Transform, Entity), With<Camera2d>>,
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cam: Query<(&Transform, Entity), With<CameraMarker>>,
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window: Query<&Window, With<PrimaryWindow>>,
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pointers: Query<(&PointerId, &PointerLocation)>,
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map: Query<(&Voronoi, &CellsEntities, &Transform), With<MapMarker>>,
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|
14
src/ui.rs
14
src/ui.rs
@ -1,18 +1,16 @@
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use bevy::{
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asset::embedded_asset,
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input::mouse::MouseWheel,
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math::{NormedVectorSpace, VectorSpace},
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math::NormedVectorSpace,
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picking::{focus::HoverMap, pointer::PointerId},
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prelude::*,
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utils::{dbg, HashMap},
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utils::HashMap,
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window::PrimaryWindow,
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};
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use mevy::*;
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use crate::{
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animals::AnimalKind,
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map::{self, CellKind, MapMarker},
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};
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use crate::map::{AnimalKind, CellKind};
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use crate::camera::CameraMarker;
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// #77767b
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const TABBAR_COLOR: Color = Color::srgb(119. / 255., 118. / 255., 123. / 255.);
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@ -67,7 +65,7 @@ fn setup(mut world: Commands, asset_server: Res<AssetServer>) {
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.observe(|
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trigger: Trigger<Pointer<Drag>>,
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mut ptrs: Query<&mut PointersDragging>,
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mut cam: Query<&mut Transform, With<Camera2d>>,
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mut cam: Query<&mut Transform, With<CameraMarker>>,
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| {
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if trigger.button == PointerButton::Primary {
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let mut ptrs = ptrs.single_mut();
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@ -186,7 +184,7 @@ fn setup(mut world: Commands, asset_server: Res<AssetServer>) {
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}
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fn zoom_with_scroll(
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mut cam: Query<&mut Transform, With<Camera2d>>,
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mut cam: Query<&mut Transform, With<CameraMarker>>,
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mut ev_scroll: EventReader<MouseWheel>,
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hover_map: Res<HoverMap>,
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window: Query<&Window, With<PrimaryWindow>>,
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|
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