expansion + better grass colors
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533cb2fae4
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@ -16,9 +16,8 @@ pub struct Plugin;
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impl bevy::prelude::Plugin for Plugin {
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impl bevy::prelude::Plugin for Plugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup)
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app.add_systems(Startup, setup)
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.insert_resource(Time::<Fixed>::from_seconds(0.25)) // Time for a day
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.add_systems(PreUpdate, picking_backend.in_set(PickSet::Backend))
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.add_systems(PreUpdate, picking_backend.in_set(PickSet::Backend))
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.add_systems(Update, (update_map_mesh, cells_regeneration))
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.add_systems(Update, (update_map_mesh, cells_regeneration, expand))
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.insert_resource(ClearColor(Color::srgb(0., 0., 1.)))
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.insert_resource(ClearColor(Color::srgb(0., 0., 1.)))
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.insert_resource(Seed(thread_rng().gen()));
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.insert_resource(Seed(thread_rng().gen()));
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}
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}
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@ -1,10 +1,11 @@
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use std::time::Duration;
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use std::time::Duration;
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use bevy::prelude::*;
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use bevy::prelude::*;
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use rand::{seq::IteratorRandom, thread_rng, Rng};
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use crate::time::GameTime;
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use crate::time::GameTime;
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use super::{MapMarker, MeshNeedsUpdate};
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use super::{CellsEntities, MapMarker, MeshNeedsUpdate, Voronoi};
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum CellKind {
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pub enum CellKind {
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@ -33,15 +34,6 @@ pub struct Cell {
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pub vertices: Vec<usize>
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pub vertices: Vec<usize>
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}
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}
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impl Cell {
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impl Cell {
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// pub fn new(kind: CellKind, voronoi_id: usize, altitude: u8, moisture: u8, vertices: Vec<usize>) -> Self {
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// Self {
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// kind,
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// voronoi_id,
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// altitude,
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// moisture,
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// vertices
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// }
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// }
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pub fn color(&self, wealth: u8) -> [f32; 4] {
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pub fn color(&self, wealth: u8) -> [f32; 4] {
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match self.kind {
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match self.kind {
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CellKind::Sea => [0., 0., 1., 1.],
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CellKind::Sea => [0., 0., 1., 1.],
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@ -49,7 +41,7 @@ impl Cell {
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CellKind::Forest => [0., 0.5 - (wealth as f32/255.*0.4), 0., 1.],
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CellKind::Forest => [0., 0.5 - (wealth as f32/255.*0.4), 0., 1.],
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CellKind::Dirt => [0.53 - (wealth as f32/255.*0.4), 0.38-(wealth as f32/255.*0.4), 0.29-(wealth as f32/255.*0.4), 1.],
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CellKind::Dirt => [0.53 - (wealth as f32/255.*0.4), 0.38-(wealth as f32/255.*0.4), 0.29-(wealth as f32/255.*0.4), 1.],
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CellKind::Stone => [0.5, 0.5, 0.5, 1.],
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CellKind::Stone => [0.5, 0.5, 0.5, 1.],
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CellKind::Grass => [(136./255.) - (wealth as f32/255.*0.4), (204./255.) - (wealth as f32/255.*0.4), (59./255.) - (wealth as f32/255.*0.4), 1.]
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CellKind::Grass => [(136./255.) - (wealth as f32/255.*0.15), (154./255.) + (wealth as f32/255.*0.1), (59./255.) - (wealth as f32/255.*0.15), 1.]
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}
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}
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}
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}
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}
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}
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@ -84,3 +76,52 @@ pub fn cells_regeneration(
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}
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}
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}
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}
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}
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}
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pub fn expand(
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mut cells: Query<(&mut Cell, Option<&Wealth>)>,
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map: Query<(&Voronoi, &CellsEntities)>,
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mut cmds: Commands,
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t: Res<Time>,
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gt: Res<GameTime>
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) {
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let (voronoi, cells_entities) = map.single();
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let mut random = thread_rng();
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let mut changes = Vec::new();
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for (cell, wealth) in cells.iter() {
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// TODO: search beter numbers, for now they are arbitrary
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if cell.kind == CellKind::Forest || cell.kind == CellKind::Grass {
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let wealth = if cell.kind == CellKind::Forest {
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1.
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} else {
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wealth.unwrap().0 as f64/255.
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};
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if random.gen_bool((t.elapsed_secs_f64()*(gt.speed as f64)*wealth/(60.*60.*24.*30.)).min(1.)) { // Let say that grass takes 1 months to expand
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let target = voronoi.0.cell(cell.voronoi_id).iter_neighbors().choose(&mut random).unwrap();
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changes.push((target, CellKind::Grass));
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}
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}
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if cell.kind == CellKind::Forest {
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if random.gen_bool((t.elapsed_secs_f64()*(gt.speed as f64)*(wealth.unwrap().0 as f64/255.).sqrt()/(60.*60.*24.*365.*5.)).min(1.)) { // Let say that forest takes 5 years to expand
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let target = voronoi.0.cell(cell.voronoi_id).iter_neighbors().choose(&mut random).unwrap();
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changes.push((target, CellKind::Forest));
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}
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}
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}
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for (v_id, kind) in changes {
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let target = cells_entities.0[v_id];
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let (mut cell, _) = cells.get_mut(target).unwrap();
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if kind == CellKind::Forest && (cell.kind == CellKind::Dirt || cell.kind == CellKind::Grass) {
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cell.kind = CellKind::Forest;
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cmds.entity(target).insert((Wealth(0), Regeneration {
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full_growth_duration: CellKind::Forest.regen_full_growth_duration(),
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last_update: gt.current
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}));
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} else if kind == CellKind::Grass && cell.kind == CellKind::Dirt {
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cell.kind = CellKind::Grass;
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cmds.entity(target).insert((Wealth(0), Regeneration {
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full_growth_duration: CellKind::Grass.regen_full_growth_duration(),
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last_update: gt.current
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}));
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}
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}
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}
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@ -7,7 +7,7 @@ impl bevy::prelude::Plugin for Plugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.insert_resource(GameTime {
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app.insert_resource(GameTime {
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current: Duration::ZERO,
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current: Duration::ZERO,
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speed: 24. * 60. * 60. * 365.
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speed: 24. * 60. * 60. * 10.
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})
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})
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.add_systems(PreUpdate, update_time);
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.add_systems(PreUpdate, update_time);
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}
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}
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@ -16,7 +16,7 @@ impl bevy::prelude::Plugin for Plugin {
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#[derive(Resource)]
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#[derive(Resource)]
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pub struct GameTime {
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pub struct GameTime {
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pub current: Duration,
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pub current: Duration,
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speed: f32 // = game time / real time
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pub speed: f32 // = game time / real time
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}
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}
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fn update_time(
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fn update_time(
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