expansion + better grass colors

This commit is contained in:
Arkitu 2025-01-20 19:53:48 +01:00
parent 533cb2fae4
commit 6d7567d0ae
3 changed files with 55 additions and 15 deletions

View File

@ -16,9 +16,8 @@ pub struct Plugin;
impl bevy::prelude::Plugin for Plugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup)
.insert_resource(Time::<Fixed>::from_seconds(0.25)) // Time for a day
.add_systems(PreUpdate, picking_backend.in_set(PickSet::Backend))
.add_systems(Update, (update_map_mesh, cells_regeneration))
.add_systems(Update, (update_map_mesh, cells_regeneration, expand))
.insert_resource(ClearColor(Color::srgb(0., 0., 1.)))
.insert_resource(Seed(thread_rng().gen()));
}

View File

@ -1,10 +1,11 @@
use std::time::Duration;
use bevy::prelude::*;
use rand::{seq::IteratorRandom, thread_rng, Rng};
use crate::time::GameTime;
use super::{MapMarker, MeshNeedsUpdate};
use super::{CellsEntities, MapMarker, MeshNeedsUpdate, Voronoi};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CellKind {
@ -33,15 +34,6 @@ pub struct Cell {
pub vertices: Vec<usize>
}
impl Cell {
// pub fn new(kind: CellKind, voronoi_id: usize, altitude: u8, moisture: u8, vertices: Vec<usize>) -> Self {
// Self {
// kind,
// voronoi_id,
// altitude,
// moisture,
// vertices
// }
// }
pub fn color(&self, wealth: u8) -> [f32; 4] {
match self.kind {
CellKind::Sea => [0., 0., 1., 1.],
@ -49,7 +41,7 @@ impl Cell {
CellKind::Forest => [0., 0.5 - (wealth as f32/255.*0.4), 0., 1.],
CellKind::Dirt => [0.53 - (wealth as f32/255.*0.4), 0.38-(wealth as f32/255.*0.4), 0.29-(wealth as f32/255.*0.4), 1.],
CellKind::Stone => [0.5, 0.5, 0.5, 1.],
CellKind::Grass => [(136./255.) - (wealth as f32/255.*0.4), (204./255.) - (wealth as f32/255.*0.4), (59./255.) - (wealth as f32/255.*0.4), 1.]
CellKind::Grass => [(136./255.) - (wealth as f32/255.*0.15), (154./255.) + (wealth as f32/255.*0.1), (59./255.) - (wealth as f32/255.*0.15), 1.]
}
}
}
@ -83,4 +75,53 @@ pub fn cells_regeneration(
map_needs_update.0 = true;
}
}
}
pub fn expand(
mut cells: Query<(&mut Cell, Option<&Wealth>)>,
map: Query<(&Voronoi, &CellsEntities)>,
mut cmds: Commands,
t: Res<Time>,
gt: Res<GameTime>
) {
let (voronoi, cells_entities) = map.single();
let mut random = thread_rng();
let mut changes = Vec::new();
for (cell, wealth) in cells.iter() {
// TODO: search beter numbers, for now they are arbitrary
if cell.kind == CellKind::Forest || cell.kind == CellKind::Grass {
let wealth = if cell.kind == CellKind::Forest {
1.
} else {
wealth.unwrap().0 as f64/255.
};
if random.gen_bool((t.elapsed_secs_f64()*(gt.speed as f64)*wealth/(60.*60.*24.*30.)).min(1.)) { // Let say that grass takes 1 months to expand
let target = voronoi.0.cell(cell.voronoi_id).iter_neighbors().choose(&mut random).unwrap();
changes.push((target, CellKind::Grass));
}
}
if cell.kind == CellKind::Forest {
if random.gen_bool((t.elapsed_secs_f64()*(gt.speed as f64)*(wealth.unwrap().0 as f64/255.).sqrt()/(60.*60.*24.*365.*5.)).min(1.)) { // Let say that forest takes 5 years to expand
let target = voronoi.0.cell(cell.voronoi_id).iter_neighbors().choose(&mut random).unwrap();
changes.push((target, CellKind::Forest));
}
}
}
for (v_id, kind) in changes {
let target = cells_entities.0[v_id];
let (mut cell, _) = cells.get_mut(target).unwrap();
if kind == CellKind::Forest && (cell.kind == CellKind::Dirt || cell.kind == CellKind::Grass) {
cell.kind = CellKind::Forest;
cmds.entity(target).insert((Wealth(0), Regeneration {
full_growth_duration: CellKind::Forest.regen_full_growth_duration(),
last_update: gt.current
}));
} else if kind == CellKind::Grass && cell.kind == CellKind::Dirt {
cell.kind = CellKind::Grass;
cmds.entity(target).insert((Wealth(0), Regeneration {
full_growth_duration: CellKind::Grass.regen_full_growth_duration(),
last_update: gt.current
}));
}
}
}

View File

@ -7,7 +7,7 @@ impl bevy::prelude::Plugin for Plugin {
fn build(&self, app: &mut App) {
app.insert_resource(GameTime {
current: Duration::ZERO,
speed: 24. * 60. * 60. * 365.
speed: 24. * 60. * 60. * 10.
})
.add_systems(PreUpdate, update_time);
}
@ -16,7 +16,7 @@ impl bevy::prelude::Plugin for Plugin {
#[derive(Resource)]
pub struct GameTime {
pub current: Duration,
speed: f32 // = game time / real time
pub speed: f32 // = game time / real time
}
fn update_time(