chunks working (=not crashing) but with triangulation problems

This commit is contained in:
Arkitu 2025-06-13 11:26:57 +02:00
parent eb3742e21d
commit ab7756c3bc
4 changed files with 63 additions and 54 deletions

View File

@ -1,3 +1,4 @@
#![feature(iter_array_chunks)]
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,

View File

@ -30,7 +30,7 @@ impl bevy::prelude::Plugin for Plugin {
app.add_plugins(cells::Plugin)
.add_systems(Startup, setup)
.add_systems(PreUpdate, picking_backend.in_set(PickSet::Backend))
.add_systems(Update, update_map_mesh)
.add_systems(Update, update_chunk_mesh)
.insert_resource(ClearColor(Color::srgb(0., 0., 1.)))
.insert_resource(Seed(thread_rng().gen()));
}
@ -186,29 +186,7 @@ fn setup(
indices[chs[2]].push((t[2] % CELLS_PER_CHUNK) as u32);
}
}
let mut cells_entities = Vec::with_capacity(cells.len());
for cell in cells {
let kind = cell.kind;
// let id = cell.voronoi_id;
let mut cmd = cmds.spawn(cell);
// if let Some(ch) = hybrid_cells.get(&id) {
// cmd.insert(GhostCell(*ch));
// }
match kind {
CellKind::Grass | CellKind::Forest => {
cmd.insert((
Wealth(0),
Regeneration {
last_update: Duration::ZERO,
full_growth_duration: kind.regen_full_growth_duration(),
},
));
}
_ => {}
}
cmd.observe(self::cells::on_click);
cells_entities.push(cmd.id());
}
// indices.extend(voronoi.triangulation().triangles.iter().map(|t| *t as u32));
// for (c, cd) in voronoi.iter_cells().zip(cells.iter_mut()) {
@ -232,7 +210,12 @@ fn setup(
// cd.vertices.extend_from_slice(&[i, i + v, i + v + 1]);
// }
// }
for (poss, indices) in poss.into_iter().zip(indices.into_iter()) {
let mut cells_entities = Vec::with_capacity(cells.len());
for ((poss, indices), ch_cells) in poss
.into_iter()
.zip(indices.into_iter())
.zip(cells.chunks_exact(CELLS_PER_CHUNK))
{
let colors = vec![[0.; 4]; poss.len()];
let mut mesh = Mesh::new(
PrimitiveTopology::TriangleList,
@ -262,7 +245,31 @@ fn setup(
MeshColors(colors),
MeshNeedsUpdate(true),
MapMarker,
));
))
.with_children(|parent| {
for cell in ch_cells {
let kind = cell.kind;
// let id = cell.voronoi_id;
let mut cmd = parent.spawn(cell.clone());
// if let Some(ch) = hybrid_cells.get(&id) {
// cmd.insert(GhostCell(*ch));
// }
match kind {
CellKind::Grass | CellKind::Forest => {
cmd.insert((
Wealth(0),
Regeneration {
last_update: Duration::ZERO,
full_growth_duration: kind.regen_full_growth_duration(),
},
));
}
_ => {}
}
cmd.observe(self::cells::on_click);
cells_entities.push(cmd.id());
}
});
}
cmds.insert_resource(Voronoi(voronoi));
@ -270,31 +277,33 @@ fn setup(
}
// TODO: update this to take chunks into account
fn update_map_mesh(
fn update_chunk_mesh(
cells: Query<(&Cell, Option<&Wealth>)>,
mut map: Query<(&Mesh3d, &mut MeshColors, &mut MeshNeedsUpdate), With<MapMarker>>,
mut chunks: Query<(&Mesh3d, &mut MeshColors, &mut MeshNeedsUpdate, &Children), With<MapMarker>>,
mut meshes: ResMut<Assets<Mesh>>,
) {
let (mesh, mut cols, mut needs_update) = map.single_mut();
if needs_update.0 {
if let Some(mesh) = meshes.get_mut(mesh) {
let mut modified = false;
// let mut rng = thread_rng();
for (cell, wealth) in cells.iter() {
// let col: [f32; 4] = [rng.gen(), rng.gen(), rng.gen(), 1.];
let col = cell.color(wealth.map(|w| w.0).unwrap_or_default());
modified = modified || cols.0[cell.voronoi_id] != col;
cols.0[cell.voronoi_id] = col;
// for id in cell.vertices.iter() {
// modified = modified || cols.0[*id] != col;
// cols.0[*id] = col.clone();
// }
}
if modified {
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, cols.0.clone());
for (mesh, mut cols, mut needs_update, children) in chunks.iter_mut() {
if needs_update.0 {
if let Some(mesh) = meshes.get_mut(mesh) {
let mut modified = false;
// let mut rng = thread_rng();
for child in children.iter() {
let (cell, wealth) = cells.get(*child).unwrap();
// let col: [f32; 4] = [rng.gen(), rng.gen(), rng.gen(), 1.];
let col = cell.color(wealth.map(|w| w.0).unwrap_or_default());
modified = modified || cols.0[cell.voronoi_id % CELLS_PER_CHUNK] != col;
cols.0[cell.voronoi_id % CELLS_PER_CHUNK] = col;
// for id in cell.vertices.iter() {
// modified = modified || cols.0[*id] != col;
// cols.0[*id] = col.clone();
// }
}
if modified {
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, cols.0.clone());
}
}
needs_update.0 = false;
}
needs_update.0 = false;
}
}

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@ -52,7 +52,7 @@ impl CellKind {
}
}
#[derive(Debug, Component)]
#[derive(Debug, Component, Clone)]
pub struct Cell {
pub kind: CellKind,
pub voronoi_id: usize,
@ -111,12 +111,11 @@ pub struct Regeneration {
const STEP: u8 = u8::MAX / 4;
pub fn cells_regeneration(
mut cells: Query<(&mut Regeneration, &mut Wealth)>,
mut map_needs_update: Query<&mut MeshNeedsUpdate, With<MapMarker>>,
mut cells: Query<(&mut Regeneration, &mut Wealth, &Parent)>,
mut chunks: Query<&mut MeshNeedsUpdate, With<MapMarker>>,
gt: Res<GameTime>,
) {
let mut map_needs_update = map_needs_update.single_mut();
for (mut regen, mut wealth) in cells.iter_mut() {
for (mut regen, mut wealth, parent) in cells.iter_mut() {
while gt.current - regen.last_update > regen.full_growth_duration / u8::MAX as u32 {
regen.last_update = gt
.current
@ -124,7 +123,7 @@ pub fn cells_regeneration(
wealth.0 = wealth.0.saturating_add(1);
// Not update map each time for optimization
if wealth.0 % STEP == 0 {
map_needs_update.0 = true;
chunks.get_mut(parent.get()).unwrap().0 = true;
}
}
}

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@ -15,14 +15,14 @@ pub fn picking_backend(
cam: Query<(&Transform, Entity), With<CameraMarker>>,
window: Query<&Window, With<PrimaryWindow>>,
pointers: Query<(&PointerId, &PointerLocation)>,
map: Query<&Transform, With<MapMarker>>,
// map: Query<&Transform, With<MapMarker>>,
voronoi: Res<Voronoi>,
cells_entities: Res<CellsEntities>,
mut output: EventWriter<PointerHits>,
) {
let (cam, cam_id) = cam.single();
let window = window.single();
let map_pos = map.single();
let map_pos = Transform::default();
let mut last_cell = 0;
for (id, l) in pointers.iter() {
if let Some(mut pos) = l.location().map(|l| l.position) {