clean
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use std::time::Instant;
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use noise::{Fbm, MultiFractal, NoiseFn, Perlin};
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use rand::prelude::*;
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use voronoice::{BoundingBox, Point, Voronoi, VoronoiBuilder, VoronoiCell};
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use winit::{event::{DeviceEvent, ElementState, Event, MouseButton, MouseScrollDelta, WindowEvent}, window::Window};
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use voronoice::{BoundingBox, Point, Voronoi, VoronoiBuilder};
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use winit::{event::{DeviceEvent, Event, MouseButton, MouseScrollDelta, WindowEvent}, window::Window};
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use crate::graphics::{Uniforms, Vertex};
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const SQRT_3: f32 = 1.732050807568877293527446341505872367;
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const FRAMERATE: usize = 10; // Update per second
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#[repr(u8)]
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