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2
rust-toolchain.toml
Normal file
2
rust-toolchain.toml
Normal file
@ -0,0 +1,2 @@
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[toolchain]
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channel = "nightly"
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@ -33,14 +33,14 @@ impl Vertex {
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x4, 2 => Uint32],
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};
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pub fn new_col(pos: [f32; 2], color: [f32; 4], effect: u32) -> Self {
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pub const fn new_col(pos: [f32; 2], color: [f32; 4], effect: u32) -> Self {
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Self {
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pos,
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color,
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effect
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}
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}
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pub fn new_tex(pos: [f32; 2], tex_pos: [u16; 2], effect: u32) -> Self {
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pub const fn new_tex(pos: [f32; 2], tex_pos: [u16; 2], effect: u32) -> Self {
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Self {
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pos,
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color: [tex_pos[0] as f32/TEXTURE_DIMENSIONS[0] as f32, tex_pos[1] as f32/TEXTURE_DIMENSIONS[1] as f32, 0., 0.],
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122
src/lib.rs
122
src/lib.rs
@ -1,12 +1,18 @@
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mod graphics;
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mod state;
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use std::sync::Arc;
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use std::{fmt::Debug, sync::Arc};
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use log::debug;
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use state::State;
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use graphics::Graphics;
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use winit::{application::ApplicationHandler, dpi::PhysicalSize, event::{Event, WindowEvent}, event_loop::EventLoop, window::{Window, WindowAttributes}};
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pub fn dbg<V: Debug>(v: V) -> V {
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debug!(target: "app", "{:?}", v);
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v
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}
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struct App<'a> {
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// event_loop: EventLoop<()>,
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window: Option<Arc<Window>>,
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@ -69,44 +75,6 @@ impl ApplicationHandler for App<'_> {
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}
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}
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// impl<'a> App<'a> {
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// fn run(&mut self, event_loop: EventLoop<()>) {
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// dbg!("run");
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// event_loop.run_app(move |event, target| {
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// // dbg!(&event);
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// let _ = &self;
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// // let _ = (&graphics, &window, &state);
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// match event {
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// Event::Resumed => {
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// // std::thread::sleep(Duration::from_secs(5));
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// self.graphics = Some(pollster::block_on(Graphics::init(&self)));
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// },
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// Event::WindowEvent {
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// event: WindowEvent::CloseRequested,
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// ..
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// } => target.exit(),
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// Event::WindowEvent {
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// event: WindowEvent::RedrawRequested,
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// ..
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// } => {
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// if let Some(g) = &mut self.graphics {
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// self.state.update_if_needed();
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// self.state.render(self.window.inner_size());
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// g.update(&self.state);
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// g.render(&self.state);
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// }
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// }
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// e => {
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// if let Some(g) = &mut self.graphics {
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// g.event(&e, &self.window);
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// }
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// self.state.event(&e, &self.window);
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// }
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// }
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// }).unwrap();
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// }
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// }
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#[cfg(not(target_os = "android"))]
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pub fn main() {
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// #[cfg(target_family = "wasm")]
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@ -136,52 +104,6 @@ pub fn main() {
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};
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event_loop.run_app(&mut App::new()).unwrap();
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// static mut graphics: Option<Graphics> = None;
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// event_loop.run(move |event, target| {
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// // let _ = (&graphics, &window, &state);
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// match event {
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// Event::Resumed => {
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// graphics = Some(pollster::block_on(Graphics::init(&window, &mut state)));
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// },
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// Event::WindowEvent {
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// event: WindowEvent::CloseRequested,
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// ..
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// } => target.exit(),
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// Event::WindowEvent {
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// event: WindowEvent::RedrawRequested,
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// ..
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// } => {
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// if let Some(g) = &mut graphics {
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// g.update(&state);
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// g.render(&state);
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// }
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// }
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// _ => {}
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// }
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// }).unwrap();
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// #[cfg(not(target_arch = "wasm32"))]
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// {
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// let state = State::new();
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// pollster::block_on(Graphics::init(&window, state)).run(event_loop);
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// }
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// #[cfg(target_arch = "wasm32")]
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// {
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// use winit::platform::web::WindowExtWebSys;
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// web_sys::window()
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// .unwrap()
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// .document()
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// .unwrap()
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// .body()
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// .unwrap()
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// .append_child(&window.canvas().unwrap())
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// .unwrap();
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// wasm_bindgen_futures::spawn_local(async move {
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// Graphics::init(&window, State::new()).await.run(event_loop);
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// });
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// }
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}
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#[cfg(target_os = "android")]
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@ -195,40 +117,12 @@ fn android_main(app: winit::platform::android::activity::AndroidApp) {
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.with_filter(android_logger::FilterBuilder::new().parse("app").build())
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);
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app.set_window_flags(WindowManagerFlags::KEEP_SCREEN_ON & WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
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app.set_window_flags(WindowManagerFlags::KEEP_SCREEN_ON | WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
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let event_loop = winit::event_loop::EventLoopBuilder::new()
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.with_android_app(app)
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.build()
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.unwrap();
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// let window = winit::window::WindowBuilder::new().build(&event_loop).unwrap();
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event_loop.run_app(&mut App::new()).unwrap();
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// App {
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// window: &window,
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// graphics: None,
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// state: State::new()
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// }.run(event_loop);
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// main();
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// use std::thread;
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// use std::time::Duration;
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// use winit::platform::android::EventLoopBuilderExtAndroid;
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// use winit::event_loop::EventLoopBuilder;
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// use winit::window::WindowBuilder;
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// let event_loop = EventLoopBuilder::new()
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// .with_android_app(app)
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// .build()
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// .expect("Can’t build event loop");
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// let mut window_builder = WindowBuilder::new();
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// let window = window_builder.build(&event_loop)
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// .expect("Can't create window!");
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// thread::sleep(Duration::from_secs(2));
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// let state = State::new();
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// pollster::block_on(Graphics::init(&window, state)).run(event_loop);
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}
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97
src/state.rs
97
src/state.rs
@ -1,11 +1,11 @@
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use std::{collections::{BTreeMap, HashMap}, time::Instant};
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use std::{collections::{BTreeMap, HashMap}, time::{Duration, Instant}};
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use log::{debug, trace};
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use map::{CellKind, Map};
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use rand::prelude::*;
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use voronoice::Point;
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use winit::{dpi::PhysicalSize, event::{DeviceEvent, Event, KeyEvent, MouseButton, MouseScrollDelta, Touch, TouchPhase, WindowEvent}, keyboard::{KeyCode, PhysicalKey}, window::Window};
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use winit::{dpi::{PhysicalPosition, PhysicalSize}, event::{DeviceEvent, Event, KeyEvent, MouseButton, MouseScrollDelta, Touch as WTouch, TouchPhase, WindowEvent}, keyboard::{KeyCode, PhysicalKey}, window::Window};
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use crate::graphics::{Uniforms, Vertex};
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use crate::{dbg, graphics::{Uniforms, Vertex}};
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mod entity;
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mod map;
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@ -18,6 +18,32 @@ fn rgba_to_grayscale(c: [f32; 4]) -> [f32; 4] {
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[v, v, v, c[3]]
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}
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struct Touch {
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pub pos: PhysicalPosition<f64>,
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/// id=1000 is for mouse
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pub id: u64,
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pub start: Instant
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}
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impl PartialEq for Touch {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl From<WTouch> for Touch {
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fn from(value: WTouch) -> Self {
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Self::new(value.location, value.id)
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}
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}
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impl Touch {
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pub fn new(pos: PhysicalPosition<f64>, id: u64) -> Self {
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Self {
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pos,
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id,
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start: Instant::now()
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}
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}
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}
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pub struct State {
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pub vertices: Vec<Vertex>,
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pub indices: Vec<u32>,
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@ -29,12 +55,13 @@ pub struct State {
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last_frame: Instant,
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t: usize, // Time in frames
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selected_tile: usize,
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mouse_pressed: bool,
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framerate: f32, // Update per second
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pub entities: BTreeMap<usize, Entity>, // entity id --> Entities
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next_eid: usize,
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pub cells_entities: HashMap<usize, Vec<usize>>, // cell id --> entities id
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touches: Vec<Touch>
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/// Also acount for mouse
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touches: Vec<Touch>,
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mouse_pos: Option<PhysicalPosition<f64>>
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}
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impl State {
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pub fn new() -> Self {
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@ -49,12 +76,12 @@ impl State {
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map: Map::new(0, 0),
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ui: UI::new(),
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selected_tile: 0,
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mouse_pressed: false,
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framerate: 1.,
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entities: BTreeMap::new(),
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next_eid: 0,
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cells_entities: HashMap::new(),
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touches: Vec::new()
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touches: Vec::new(),
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mouse_pos: None
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};
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// Create vertices / indices to estimate vertex / index buffer size
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s.render(PhysicalSize::new(1, 1));
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@ -68,46 +95,52 @@ impl State {
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(screen_size.height as f32 / screen_size.width as f32).max(1.) * self.zoom,
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(screen_size.width as f32 / screen_size.height as f32).max(1.) * self.zoom
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];
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}
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fn handle_click(&mut self, window: &Window, pos: &PhysicalPosition<f64>) {
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}
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pub fn window_event(&mut self, event: &WindowEvent, window: &Window) {
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if self.ui.window_event(event) {
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return
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}
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match event {
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WindowEvent::Touch(touch) => {
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match touch.phase {
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TouchPhase::Started => {
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self.touches.push(*touch);
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self.touches.push((*touch).into());
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},
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TouchPhase::Moved => {
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let w_size = window.inner_size();
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let old_touch_n = self.touches.iter().position(|t| t.id == touch.id).unwrap();
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let old_touch = self.touches[old_touch_n];
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let old_touch = &self.touches[old_touch_n];
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let t = [
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touch.location.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
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touch.location.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
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];
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let old_t = [
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old_touch.location.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
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old_touch.location.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
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old_touch.pos.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
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old_touch.pos.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
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];
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// Handle pinch zoom
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if self.touches.len() == 2 {
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let old_touch2 = self.touches[if old_touch_n == 0 {1} else {0}];
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let old_touch2 = &self.touches[if old_touch_n == 0 {1} else {0}];
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let old_t2 = [
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old_touch2.location.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
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old_touch2.location.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
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old_touch2.pos.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
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old_touch2.pos.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
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];
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self.set_zoom(self.zoom + (((((t[0]-old_t2[0])*self.zoom).powi(2)+((t[0]-old_t2[0])*self.zoom).powi(2)).sqrt() - (((old_t[0]-old_t2[0])*self.zoom).powi(2)+((old_t[0]-old_t2[0])*self.zoom).powi(2)).sqrt())*4.));
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}
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self.uniforms.camera[0] -= (t[0] - old_t[0]) / self.touches.len() as f32;
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self.uniforms.camera[1] += (t[1] - old_t[1]) / self.touches.len() as f32;
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self.touches[old_touch_n] = *touch;
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},
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TouchPhase::Cancelled => {
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self.touches.remove(self.touches.iter().position(|t| t.id == touch.id).unwrap());
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dbg(&self.uniforms.camera);
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self.touches[old_touch_n].pos = touch.location;
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},
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TouchPhase::Ended => {
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let old_touch_n = self.touches.iter().position(|t| t.id == touch.id).unwrap();
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let old_touch = &self.touches[old_touch_n];
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if old_touch.start.elapsed() < Duration::from_millis(500) {
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self.handle_click(window, &touch.location);
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}
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self.touches.remove(self.touches.iter().position(|t| t.id == touch.id).unwrap());
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},
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TouchPhase::Cancelled => {
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self.touches.remove(self.touches.iter().position(|t| t.id == touch.id).unwrap());
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}
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}
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@ -116,7 +149,11 @@ impl State {
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if state.is_pressed() {
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match button {
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MouseButton::Left => {
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self.mouse_pressed = true;
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if !self.touches.iter().any(|t| t.id == 1000) {
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if let Some(pos) = self.mouse_pos {
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self.touches.push(Touch::new(pos, 1000));
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}
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}
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},
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MouseButton::Right => {
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self.spawn_entity(self.selected_tile, Entity::new(EntityKind::Horse, self.selected_tile));
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@ -126,13 +163,22 @@ impl State {
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} else {
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match button {
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MouseButton::Left => {
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self.mouse_pressed = false;
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if let Some(i) = self.touches.iter().position(|t| t.id == 1000) {
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self.touches.remove(i);
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}
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},
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_ => {}
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}
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}
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},
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WindowEvent::CursorLeft { .. } => {
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self.mouse_pos = None;
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if let Some(i) = self.touches.iter().position(|t| t.id == 1000) {
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self.touches.remove(i);
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}
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},
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WindowEvent::CursorMoved { position, .. } => {
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self.mouse_pos = Some(*position);
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let w_size = window.inner_size();
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self.update_zooms(w_size);
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let pos = Point {
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@ -140,7 +186,8 @@ impl State {
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y: -(((position.y / w_size.height as f64)*2.)-1.)/(self.uniforms.zooms[1] as f64) + self.uniforms.camera[1] as f64
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};
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let c = self.map.voronoi.cell(self.selected_tile);
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if self.mouse_pressed {
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if let Some(i) = self.touches.iter().position(|t| t.id == 1000) {
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self.touches[i].pos = *position;
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for i in c.iter_path(pos.clone()) {
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self.selected_tile = i;
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let cd = &mut self.map.cells_data[self.selected_tile];
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@ -236,7 +283,7 @@ impl State {
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}
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}
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self.ui.render(&mut self.vertices, &mut self.indices);
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self.ui.render(&mut self.vertices, &mut self.indices, screen_size);
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}
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pub fn update_if_needed(&mut self) {
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while self.last_frame.elapsed().as_secs_f32() > 1. / self.framerate {
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|
@ -1,8 +1,8 @@
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use winit::event::{Touch, TouchPhase, WindowEvent};
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use winit::{dpi::PhysicalSize, event::{Touch, TouchPhase, WindowEvent}};
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use crate::graphics::Vertex;
|
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|
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const BOTTOM_TAB_BAR_HEIGHT: f32 = 0.2;
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const SECONDARY_COLOR: [f32; 4] = [84./255., 33./255., 32./255., 1.];
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const KIND_BUTTON_SIZE: f32 = 0.2;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Kind {
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@ -12,77 +12,34 @@ pub enum Kind {
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}
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pub struct UI {
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pub kind_selected: Kind,
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touch: Option<Touch>
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pub kind_selected: Kind
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}
|
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impl UI {
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pub fn new() -> Self {
|
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Self {
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kind_selected: Kind::Entities,
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touch: None
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kind_selected: Kind::Entities
|
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}
|
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}
|
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// Returns true if event was handled by UI
|
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pub fn window_event(&mut self, event: &WindowEvent) -> bool {
|
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match event {
|
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WindowEvent::Touch(ref t) => {
|
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match t.phase {
|
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TouchPhase::Started => {
|
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if !self.touch.is_some() {
|
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self.touch = Some(*t);
|
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true
|
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} else {
|
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false
|
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}
|
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},
|
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TouchPhase::Moved => {
|
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if let Some(old_t) = self.touch {
|
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if old_t.id == t.id {
|
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// TODO
|
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true
|
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} else {
|
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false
|
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}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
},
|
||||
TouchPhase::Cancelled | TouchPhase::Ended => {
|
||||
if let Some(old_t) = self.touch {
|
||||
if old_t.id == t.id {
|
||||
self.touch = None;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
_ => false
|
||||
}
|
||||
}
|
||||
pub fn render(&self, vertices: &mut Vec<Vertex>, indices: &mut Vec<u32>) {
|
||||
pub fn render(&self, vertices: &mut Vec<Vertex>, indices: &mut Vec<u32>, screen_size: PhysicalSize<u32>) {
|
||||
let ratio = screen_size.height as f32/screen_size.width as f32;
|
||||
let vs = [
|
||||
// Terrain
|
||||
Vertex::new_tex([-1., -1.+(BOTTOM_TAB_BAR_HEIGHT*2.)], [0, 1], 0),
|
||||
Vertex::new_tex([-1., -1.], [0, 12], 0),
|
||||
Vertex::new_tex([0., -1.], [11, 12], 0),
|
||||
Vertex::new_tex([0., -1.+(BOTTOM_TAB_BAR_HEIGHT*2.)], [11, 1], 0),
|
||||
Vertex::new_tex([-1. + (0.02*ratio), -1. + (0.02+KIND_BUTTON_SIZE)], [0, 1], 0),
|
||||
Vertex::new_tex([-1. + (0.02*ratio), -1. + 0.02], [0, 13], 0),
|
||||
Vertex::new_tex([-1. + ((0.02+KIND_BUTTON_SIZE)*ratio), -1. + 0.02], [12, 13], 0),
|
||||
Vertex::new_tex([-1. + ((0.02+KIND_BUTTON_SIZE)*ratio), -1. + (0.02+KIND_BUTTON_SIZE)], [12, 1], 0),
|
||||
|
||||
// Entities
|
||||
// Vertex::new_tex([0., -1.+(BOTTOM_TAB_BAR_HEIGHT*2.)], [12, 1], 0),
|
||||
// Vertex::new_tex([0., -1.], [11, 12], 0),
|
||||
// Vertex::new_tex([1., -1.], [] 0),
|
||||
// Vertex::new_tex([1., -1.+(BOTTOM_TAB_BAR_HEIGHT*2.)], 0)
|
||||
Vertex::new_tex([-1. + ((0.02+KIND_BUTTON_SIZE)*ratio)+(0.02*ratio), -1. + (0.02+KIND_BUTTON_SIZE)], [12, 1], 0),
|
||||
Vertex::new_tex([-1. + ((0.02+KIND_BUTTON_SIZE)*ratio)+(0.02*ratio), -1. + 0.02], [12, 13], 0),
|
||||
Vertex::new_tex([-1. + ((0.02+KIND_BUTTON_SIZE)*ratio)+((0.02+KIND_BUTTON_SIZE)*ratio), -1. + 0.02], [24, 13], 0),
|
||||
Vertex::new_tex([-1. + ((0.02+KIND_BUTTON_SIZE)*ratio)+((0.02+KIND_BUTTON_SIZE)*ratio), -1. + (0.02+KIND_BUTTON_SIZE)], [24, 1], 0),
|
||||
];
|
||||
let ids = [
|
||||
0,1,2,
|
||||
2,3,0,
|
||||
// 3,2,4,
|
||||
// 4,5,3
|
||||
4,5,6,
|
||||
6,7,4
|
||||
];
|
||||
let i = vertices.len() as u32;
|
||||
vertices.extend_from_slice(&vs);
|
||||
|
Loading…
Reference in New Issue
Block a user