cam (not done) + organize map

This commit is contained in:
Arkitu 2024-12-23 22:07:31 +01:00
parent 18ca080175
commit d3e710dc71
3 changed files with 73 additions and 142 deletions

View File

@ -1,9 +1,10 @@
use bevy::prelude::*; use bevy::{prelude::*, window::PrimaryWindow};
pub struct Plugin; pub struct Plugin;
impl bevy::prelude::Plugin for Plugin { impl bevy::prelude::Plugin for Plugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems(Startup, setup); app.add_systems(Startup, setup)
.add_systems(Update, move_cam);
} }
} }
@ -13,4 +14,22 @@ fn setup(mut cmds: Commands, window: Query<&Window>) {
Camera2d, Camera2d,
Transform::from_scale(Vec3::new(zoom, zoom, 1.)) Transform::from_scale(Vec3::new(zoom, zoom, 1.))
)); ));
}
fn move_cam(
mut cam: Query<&mut Transform, With<Camera2d>>,
mouse_buttons: Res<ButtonInput<MouseButton>>,
mut mouse_events: EventReader<CursorMoved>,
window: Query<&Window, With<PrimaryWindow>>
) {
let window = window.single();
if mouse_buttons.pressed(MouseButton::Left) && !mouse_buttons.just_pressed(MouseButton::Left) {
for ev in mouse_events.read() {
if let Some(delta) = ev.delta {
let mut cam = cam.single_mut();
cam.translation.x -= delta.x/window.width();
cam.translation.y += delta.y/window.height();
}
}
}
} }

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@ -3,6 +3,9 @@ use noise::{Fbm, MultiFractal, NoiseFn, Perlin};
use rand::{Rng, SeedableRng}; use rand::{Rng, SeedableRng};
use voronoice::{BoundingBox, Point, VoronoiBuilder}; use voronoice::{BoundingBox, Point, VoronoiBuilder};
mod cells;
use cells::*;
pub struct Plugin; pub struct Plugin;
impl bevy::prelude::Plugin for Plugin { impl bevy::prelude::Plugin for Plugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
@ -126,6 +129,9 @@ fn setup(
)); ));
} }
#[derive(Component)]
pub struct LastUpdate(usize);
fn update_cells( fn update_cells(
mut cells: Query<(&mut CellData, &mut LastUpdate)>, mut cells: Query<(&mut CellData, &mut LastUpdate)>,
mut map: Query<(&Mesh2d, &mut MapColors), With<MapMarker>>, mut map: Query<(&Mesh2d, &mut MapColors), With<MapMarker>>,
@ -156,143 +162,4 @@ fn update_cells(
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, cols.0.clone()); mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, cols.0.clone());
} }
} }
} }
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CellKind {
Void,
Sea,
Beach,
Forest,
Dirt,
Stone,
Grass
}
#[derive(Component)]
pub struct LastUpdate(usize);
#[derive(Debug, Component)]
pub struct CellData {
pub kind: CellKind,
pub cid: usize,
z: u8,
pub moisture: u8,
pub resource: u8, // How much resource there is (between 0 and 4)
pub vertices: Vec<usize>
}
impl CellData {
pub fn new(kind: CellKind, cell: usize, z: u8, moisture: u8, resource: u8, vertices: Vec<usize>) -> Self {
Self {
kind,
cid: cell,
z,
moisture,
resource,
vertices
}
}
// pub fn pos<'a>(&self, map: &'a Map) -> &'a Point {
// &map.voronoi.sites()[self.cid]
// }
pub fn color(&self) -> [f32; 4] {
// let mut rng = thread_rng();
// [rng.gen(), rng.gen(), rng.gen(), 1.]
match self.kind {
CellKind::Void => [0.; 4],
CellKind::Sea => [0., 0., 1., 1.],
CellKind::Beach => [0.82, 0.84, 0.51, 1.],
CellKind::Forest => [0., 0.5 - (self.resource as f32/4.*0.4), 0., 1.],
CellKind::Dirt => [0.53 - (self.resource as f32/4.*0.4), 0.38-(self.resource as f32/4.*0.4), 0.29-(self.resource as f32/4.*0.4), 1.],
CellKind::Stone => [0.5, 0.5, 0.5, 1.],
CellKind::Grass => [(136./255.) - (self.resource as f32/4.*0.4), (204./255.) - (self.resource as f32/4.*0.4), (59./255.) - (self.resource as f32/4.*0.4), 1.]
}
}
// pub fn update(&mut self) {
// // How much it get by day
// let recuperation_rate = match self.kind {
// CellKind::Void | CellKind::Sea | CellKind::Beach | CellKind::Dirt | CellKind::Stone => 0.,
// CellKind::Forest => 1. / (100. * 365.25), // Let's say that a forest takes 100 years to mature
// CellKind::Grass => 1. / (7. * 7.) // Let's say that grass takes 7 weaks to reach its max
// };
// self.resource = (self.resource + recuperation_rate).clamp(0., 1.);
// }
// pub fn set_resource(&mut self, val: f32, t: usize) {
// self.resource = val.clamp(0., 1.);
// if self.resource == 0. {
// match self.kind {
// CellKind::Forest => {
// self.kind = CellKind::Grass;
// self.resource = 1.;
// },
// CellKind::Grass => {
// self.kind = CellKind::Dirt;
// self.resource = 0.5;
// },
// CellKind::Beach => {
// self.kind = CellKind::Sea;
// },
// _ => {}
// }
// }
// }
}
// pub struct Map {
// pub voronoi: Voronoi,
// pub cells_data: Vec<CellData>,
// pub seed: u32
// }
// impl Map {
// pub const HEIGHT: f32 = 2.;
// pub const WIDTH: f32 = 2.;
// pub const REAL_HEIGHT: f32 = 500.;
// pub const REAL_WIDTH: f32 = 500.;
// pub const CELL_AREA: f32 = Self::REAL_HEIGHT * Self::REAL_WIDTH / Self::SIZE as f32;
// pub const SIZE: usize = 10000;
// pub fn new(seed: u32, t: usize) -> Self {
// let mut rng = rand::rngs::SmallRng::seed_from_u64(seed as u64);
// let mut sites = Vec::with_capacity(Self::SIZE);
// for _ in 0..Self::SIZE {
// sites.push(Point { x:rng.gen_range(-Self::WIDTH/2.0..Self::WIDTH/2.0) as f64, y:rng.gen_range(-Self::HEIGHT/2.0..Self::HEIGHT/2.0) as f64 })
// }
// let voronoi = VoronoiBuilder::default()
// .set_sites(sites)
// .set_bounding_box(BoundingBox::new_centered(Self::WIDTH as f64, Self::HEIGHT as f64))
// .set_lloyd_relaxation_iterations(3)
// .build()
// .unwrap();
// let mut cells_data = Vec::with_capacity(Self::SIZE);
// let z_noise = Fbm::<Perlin>::new(seed);
// let moisture_noise = Fbm::<Perlin>::new(seed+1)
// .set_frequency(2.);
// for i in 0..Self::SIZE {
// let c = voronoi.cell(i);
// let site = c.site_position();
// let z = (
// 0.3 // Arbitrary value
// + ((z_noise.get([site.x, site.y])+1.)/2.) // Noise + [0; 1]
// - ((site.x.powi(2)+site.y.powi(2)).sqrt()*0.5) // Distance - [0; sqrt(2)] * 0.5
// ).clamp(0., 1.);
// let m = (
// (moisture_noise.get([site.x, site.y])+1.)/2. // Noise + [0; 1]
// ).clamp(0., 1.) as f32;
// let k = if z <= 0.5 {
// CellKind::Sea
// } else if z <= 0.52 {
// CellKind::Beach
// } else if z < 0.8 {
// CellKind::Dirt
// } else {
// CellKind::Stone
// };
// cells_data.push(CellData::new(k, i, z as f32, m, 1., t));
// }
// Self {
// voronoi,
// cells_data,
// seed
// }
// }
// }

45
src/map/cells.rs Normal file
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@ -0,0 +1,45 @@
use bevy::prelude::*;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CellKind {
Void,
Sea,
Beach,
Forest,
Dirt,
Stone,
Grass
}
#[derive(Debug, Component)]
pub struct CellData {
pub kind: CellKind,
pub cid: usize,
z: u8,
pub moisture: u8,
pub resource: u8, // How much resource there is (between 0 and 4)
pub vertices: Vec<usize>
}
impl CellData {
pub fn new(kind: CellKind, cell: usize, z: u8, moisture: u8, resource: u8, vertices: Vec<usize>) -> Self {
Self {
kind,
cid: cell,
z,
moisture,
resource,
vertices
}
}
pub fn color(&self) -> [f32; 4] {
match self.kind {
CellKind::Void => [0.; 4],
CellKind::Sea => [0., 0., 1., 1.],
CellKind::Beach => [0.82, 0.84, 0.51, 1.],
CellKind::Forest => [0., 0.5 - (self.resource as f32/4.*0.4), 0., 1.],
CellKind::Dirt => [0.53 - (self.resource as f32/4.*0.4), 0.38-(self.resource as f32/4.*0.4), 0.29-(self.resource as f32/4.*0.4), 1.],
CellKind::Stone => [0.5, 0.5, 0.5, 1.],
CellKind::Grass => [(136./255.) - (self.resource as f32/4.*0.4), (204./255.) - (self.resource as f32/4.*0.4), (59./255.) - (self.resource as f32/4.*0.4), 1.]
}
}
}