forestiles/assets/render/mesh_bindings.wgsl
2025-07-20 12:00:43 +02:00

12 lines
377 B
WebGPU Shading Language

#define_import_path bevy_pbr::mesh_bindings
#import bevy_pbr::mesh_types::Mesh
#ifndef MESHLET_MESH_MATERIAL_PASS
#ifdef PER_OBJECT_BUFFER_BATCH_SIZE
@group(2) @binding(0) var<uniform> mesh: array<Mesh, #{PER_OBJECT_BUFFER_BATCH_SIZE}u>;
#else
@group(2) @binding(0) var<storage> mesh: array<Mesh>;
#endif // PER_OBJECT_BUFFER_BATCH_SIZE
#endif // MESHLET_MESH_MATERIAL_PASS