forestiles/src/map.rs
2024-12-26 12:46:03 +01:00

171 lines
5.8 KiB
Rust

use bevy::{asset::RenderAssetUsages, prelude::*, render::mesh::{Indices, PrimitiveTopology}};
use noise::{Fbm, MultiFractal, NoiseFn, Perlin};
use rand::{Rng, SeedableRng};
use voronoice::{BoundingBox, Point, VoronoiBuilder};
mod cells;
use cells::*;
pub struct Plugin;
impl bevy::prelude::Plugin for Plugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup)
.insert_resource(Time::<Fixed>::from_seconds(0.25)) // Time for a day
.add_systems(FixedUpdate, update_cells)
.insert_resource(ClearColor(Color::srgb(0., 0., 1.)))
.insert_resource(Seed(0));
}
}
pub const HEIGHT: f32 = 2.;
pub const WIDTH: f32 = 2.;
pub const REAL_HEIGHT: f32 = 500.;
pub const REAL_WIDTH: f32 = 500.;
pub const CELL_AREA: f32 = REAL_HEIGHT * REAL_WIDTH / SIZE as f32;
pub const SIZE: usize = 10000;
#[derive(Resource)]
struct Seed(u32);
#[derive(Component)]
struct Voronoi (voronoice::Voronoi);
#[derive(Component)]
pub struct MapMarker;
#[derive(Component)]
struct MapColors (Vec<[f32; 4]>);
fn setup(
mut cmds: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
seed: Res<Seed>
) {
let mut rng = rand::rngs::SmallRng::seed_from_u64(seed.0 as u64);
let mut sites = Vec::with_capacity(SIZE);
for _ in 0..SIZE {
sites.push(Point { x:rng.gen_range(-WIDTH/2.0..WIDTH/2.0) as f64, y:rng.gen_range(-HEIGHT/2.0..HEIGHT/2.0) as f64 })
}
let voronoi = VoronoiBuilder::default()
.set_sites(sites)
.set_bounding_box(BoundingBox::new_centered(WIDTH as f64, HEIGHT as f64))
.set_lloyd_relaxation_iterations(3)
.build()
.unwrap();
let mut cells_data = Vec::with_capacity(SIZE);
let z_noise = Fbm::<Perlin>::new(seed.0);
let moisture_noise = Fbm::<Perlin>::new(seed.0+1)
.set_frequency(2.);
for i in 0..SIZE {
let c = voronoi.cell(i);
let site = c.site_position();
let z = (
0.3 // Arbitrary value
+ ((z_noise.get([site.x, site.y])+1.)/2.) // Noise + [0; 1]
- ((site.x.powi(2)+site.y.powi(2)).sqrt()*0.5) // Distance - [0; sqrt(2)] * 0.5
).clamp(0., 1.);
let m = (
(moisture_noise.get([site.x, site.y])+1.)/2. // Noise + [0; 1]
).clamp(0., 1.) as f32;
let k = if z <= 0.5 {
CellKind::Sea
} else if z <= 0.52 {
CellKind::Beach
} else if z < 0.8 {
CellKind::Grass
} else {
CellKind::Stone
};
cells_data.push(CellData::new(k, i, (z*255.) as u8, (m*255.) as u8, 0, vec![]));
}
let mut poss = Vec::new();
let mut colors = Vec::new();
let mut indices = Vec::new();
for (c, cd) in voronoi.iter_cells().zip(cells_data.iter_mut()).filter(|(_,cd)| cd.kind != CellKind::Forest) {
let color = cd.color();
// if c.site() == selected_tile {
// color[0] = (color[0]+0.4).clamp(0., 1.);
// color[1] = (color[1]+0.4).clamp(0., 1.);
// color[2] = (color[2]+0.4).clamp(0., 1.);
// }
let vs = c.iter_vertices().collect::<Vec<_>>();
let i = poss.len();
for v in vs.iter() {
poss.push(Vec3::new(v.x as f32, v.y as f32, 0.));// [v.x as f32, v.y as f32, 0.]);
// poss.push(Vertex::new_col([v.x as f32, v.y as f32], color, 1));
colors.push(color);
}
for v in 1..(vs.len()-1) {
indices.extend_from_slice(&[i as u32, (i+v) as u32, (i+v+1) as u32]);
cd.vertices.extend_from_slice(&[i, i+v, i+v+1]);
}
}
let mesh = Mesh::new(PrimitiveTopology::TriangleList, RenderAssetUsages::default())
// Add 4 vertices, each with its own position attribute (coordinate in
// 3D space), for each of the corners of the parallelogram.
.with_inserted_attribute(
Mesh::ATTRIBUTE_POSITION,
poss
)
.with_inserted_attribute(
Mesh::ATTRIBUTE_COLOR,
colors.clone()
)
.with_inserted_indices(Indices::U32(indices));
cmds.spawn((
Mesh2d(meshes.add(mesh)),
MeshMaterial2d(materials.add(ColorMaterial::default())),
Transform::default(),
Voronoi(voronoi),
MapColors(colors),
MapMarker
)).with_children(|parent| {
for cd in cells_data {
match cd.kind {
CellKind::Forest | CellKind::Grass => parent.spawn((cd, LastUpdate(0))),
_ => parent.spawn(cd)
};
}
});
}
#[derive(Component)]
pub struct LastUpdate(usize);
fn update_cells(
mut cells: Query<(&mut CellData, &mut LastUpdate)>,
mut map: Query<(&Mesh2d, &mut MapColors), With<MapMarker>>,
mut meshes: ResMut<Assets<Mesh>>
) {
let (mesh, mut cols) = map.single_mut();
if let Some(mesh) = meshes.get_mut(mesh) {
// let cols = mesh.attribute_mut(Mesh::ATTRIBUTE_COLOR).unwrap();
let mut modified = false;
for (mut cd, mut lu) in cells.iter_mut() {
lu.0 += 1;
if lu.0 > match cd.kind {
CellKind::Void | CellKind::Sea | CellKind::Beach | CellKind::Dirt | CellKind::Stone => usize::MAX,
CellKind::Forest => 100*365/4, // Let's say that a forest takes 100 years to mature
CellKind::Grass => 7*7/4 // Let's say that grass takes 7 weaks to reach its max
} {
lu.0 = 0;
cd.resource = (cd.resource + 1).clamp(0, 4);
modified = true;
}
// cd.update();
let col = cd.color();
for id in cd.vertices.iter() {
cols.0[*id] = col.clone();
}
}
if modified {
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, cols.0.clone());
}
}
}