171 lines
5.8 KiB
Rust
171 lines
5.8 KiB
Rust
use bevy::{asset::RenderAssetUsages, prelude::*, render::mesh::{Indices, PrimitiveTopology}};
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use noise::{Fbm, MultiFractal, NoiseFn, Perlin};
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use rand::{Rng, SeedableRng};
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use voronoice::{BoundingBox, Point, VoronoiBuilder};
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mod cells;
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use cells::*;
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pub struct Plugin;
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impl bevy::prelude::Plugin for Plugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Startup, setup)
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.insert_resource(Time::<Fixed>::from_seconds(0.25)) // Time for a day
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.add_systems(FixedUpdate, update_cells)
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.insert_resource(ClearColor(Color::srgb(0., 0., 1.)))
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.insert_resource(Seed(0));
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}
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}
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pub const HEIGHT: f32 = 2.;
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pub const WIDTH: f32 = 2.;
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pub const REAL_HEIGHT: f32 = 500.;
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pub const REAL_WIDTH: f32 = 500.;
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pub const CELL_AREA: f32 = REAL_HEIGHT * REAL_WIDTH / SIZE as f32;
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pub const SIZE: usize = 10000;
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#[derive(Resource)]
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struct Seed(u32);
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#[derive(Component)]
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struct Voronoi (voronoice::Voronoi);
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#[derive(Component)]
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pub struct MapMarker;
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#[derive(Component)]
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struct MapColors (Vec<[f32; 4]>);
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fn setup(
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mut cmds: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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seed: Res<Seed>
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) {
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let mut rng = rand::rngs::SmallRng::seed_from_u64(seed.0 as u64);
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let mut sites = Vec::with_capacity(SIZE);
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for _ in 0..SIZE {
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sites.push(Point { x:rng.gen_range(-WIDTH/2.0..WIDTH/2.0) as f64, y:rng.gen_range(-HEIGHT/2.0..HEIGHT/2.0) as f64 })
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}
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let voronoi = VoronoiBuilder::default()
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.set_sites(sites)
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.set_bounding_box(BoundingBox::new_centered(WIDTH as f64, HEIGHT as f64))
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.set_lloyd_relaxation_iterations(3)
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.build()
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.unwrap();
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let mut cells_data = Vec::with_capacity(SIZE);
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let z_noise = Fbm::<Perlin>::new(seed.0);
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let moisture_noise = Fbm::<Perlin>::new(seed.0+1)
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.set_frequency(2.);
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for i in 0..SIZE {
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let c = voronoi.cell(i);
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let site = c.site_position();
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let z = (
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0.3 // Arbitrary value
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+ ((z_noise.get([site.x, site.y])+1.)/2.) // Noise + [0; 1]
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- ((site.x.powi(2)+site.y.powi(2)).sqrt()*0.5) // Distance - [0; sqrt(2)] * 0.5
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).clamp(0., 1.);
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let m = (
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(moisture_noise.get([site.x, site.y])+1.)/2. // Noise + [0; 1]
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).clamp(0., 1.) as f32;
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let k = if z <= 0.5 {
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CellKind::Sea
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} else if z <= 0.52 {
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CellKind::Beach
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} else if z < 0.8 {
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CellKind::Grass
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} else {
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CellKind::Stone
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};
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cells_data.push(CellData::new(k, i, (z*255.) as u8, (m*255.) as u8, 0, vec![]));
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}
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let mut poss = Vec::new();
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let mut colors = Vec::new();
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let mut indices = Vec::new();
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for (c, cd) in voronoi.iter_cells().zip(cells_data.iter_mut()).filter(|(_,cd)| cd.kind != CellKind::Forest) {
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let color = cd.color();
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// if c.site() == selected_tile {
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// color[0] = (color[0]+0.4).clamp(0., 1.);
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// color[1] = (color[1]+0.4).clamp(0., 1.);
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// color[2] = (color[2]+0.4).clamp(0., 1.);
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// }
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let vs = c.iter_vertices().collect::<Vec<_>>();
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let i = poss.len();
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for v in vs.iter() {
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poss.push(Vec3::new(v.x as f32, v.y as f32, 0.));// [v.x as f32, v.y as f32, 0.]);
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// poss.push(Vertex::new_col([v.x as f32, v.y as f32], color, 1));
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colors.push(color);
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}
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for v in 1..(vs.len()-1) {
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indices.extend_from_slice(&[i as u32, (i+v) as u32, (i+v+1) as u32]);
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cd.vertices.extend_from_slice(&[i, i+v, i+v+1]);
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}
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}
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let mesh = Mesh::new(PrimitiveTopology::TriangleList, RenderAssetUsages::default())
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// Add 4 vertices, each with its own position attribute (coordinate in
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// 3D space), for each of the corners of the parallelogram.
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.with_inserted_attribute(
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Mesh::ATTRIBUTE_POSITION,
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poss
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)
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.with_inserted_attribute(
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Mesh::ATTRIBUTE_COLOR,
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colors.clone()
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)
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.with_inserted_indices(Indices::U32(indices));
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cmds.spawn((
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Mesh2d(meshes.add(mesh)),
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MeshMaterial2d(materials.add(ColorMaterial::default())),
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Transform::default(),
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Voronoi(voronoi),
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MapColors(colors),
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MapMarker
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)).with_children(|parent| {
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for cd in cells_data {
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match cd.kind {
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CellKind::Forest | CellKind::Grass => parent.spawn((cd, LastUpdate(0))),
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_ => parent.spawn(cd)
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};
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}
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});
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}
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#[derive(Component)]
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pub struct LastUpdate(usize);
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fn update_cells(
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mut cells: Query<(&mut CellData, &mut LastUpdate)>,
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mut map: Query<(&Mesh2d, &mut MapColors), With<MapMarker>>,
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mut meshes: ResMut<Assets<Mesh>>
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) {
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let (mesh, mut cols) = map.single_mut();
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if let Some(mesh) = meshes.get_mut(mesh) {
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// let cols = mesh.attribute_mut(Mesh::ATTRIBUTE_COLOR).unwrap();
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let mut modified = false;
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for (mut cd, mut lu) in cells.iter_mut() {
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lu.0 += 1;
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if lu.0 > match cd.kind {
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CellKind::Void | CellKind::Sea | CellKind::Beach | CellKind::Dirt | CellKind::Stone => usize::MAX,
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CellKind::Forest => 100*365/4, // Let's say that a forest takes 100 years to mature
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CellKind::Grass => 7*7/4 // Let's say that grass takes 7 weaks to reach its max
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} {
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lu.0 = 0;
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cd.resource = (cd.resource + 1).clamp(0, 4);
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modified = true;
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}
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// cd.update();
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let col = cd.color();
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for id in cd.vertices.iter() {
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cols.0[*id] = col.clone();
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}
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}
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if modified {
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mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, cols.0.clone());
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}
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}
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} |