forestiles/src/shader.wgsl
2024-09-11 21:20:47 +02:00

26 lines
523 B
WebGPU Shading Language

struct Uniforms {
camera: vec2f,
zooms: vec2f
}
@group(0) @binding(0) var<uniform> uniforms : Uniforms;
struct VertexOutput {
@location(0) color: vec4f,
@builtin(position) pos: vec4f
}
@vertex
fn vs_main(
@location(0) pos: vec2f,
@location(1) color: vec4f
) -> VertexOutput {
var out: VertexOutput;
out.color = color;
out.pos = vec4f((pos - uniforms.camera) * uniforms.zooms, 0, 1);
return out;
}
@fragment
fn fs_main(v: VertexOutput) -> @location(0) vec4f {
return v.color;
}